Spikeout Battle Street (Xbox) .amo model files

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Spikeout Battle Street (Xbox) .amo model files

Post by MarioSonicU »

https://mega.nz/#!PkRQAbTB!bEtW0lOyDa-3 ... FqesuzGpg8

How can i convert these models to a useable format?
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: Spikeout Battle Street (Xbox) .amo model files

Post by MarioSonicU »

Sorry to do a necro like this, but when I tried to rip the models with cxbx and ninjaripper, the UV is all screwy.