[QuickBMS] How do we reimport files for Wizard101

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
PheonixVX
Posts: 2
Joined: Sat Apr 14, 2018 4:45 am

[QuickBMS] How do we reimport files for Wizard101

Post by PheonixVX »

i need to use the reimporter to be able to rebuild the wad files because i have found a way to get passed the patching so now i want to edit the game's files any help would be appreciated, here's my BMS Script

idstring KIWAD
get DUMMY long
get FILES long
get DUMMY byte # fix for root.wad
for i = 0 < FILES
get OFFSET long
get SIZE long
get ZSIZE long
get DUMMY byte
get ZIP long
get NAMESZ long
getdstring NAME NAMESZ
if ZIP == 0
log NAME OFFSET SIZE
else
clog NAME OFFSET ZSIZE SIZE
endif
next i


Also check out how to bypass the patch here viewtopic.php?f=4&t=7713
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [QuickBMS] How do we reimport files for Wizard101

Post by aluigi »

In my script there is a particular field called CRC, if the game really checks it then reimporting can't be automatized with quickbms.
In fact quickbms has even 2 reimporting methods all explained in section 3 of http://aluigi.org/papers/quickbms.txt
Have you tried both?