Whiplash [XBoX] RKV archives

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Whiplash [XBoX] RKV archives

Post by Mygoshi »

Hello everyone. Whiplash stores its data inside .RKV and .R0X archives, but unfortunately, the crystal_dynamics.bms needs some edits to support this variation.

Is there a way please to make the script work?

Samples: https://mega.nz/#!qtUg2TpY!7Pa_918KflaZ ... 9lMDHUS4vw

Thanks!

Edit: For whoever is interested in ripping the music, it's not streamed (like recorded music) but it is using MIDI.
Last edited by Mygoshi on Wed May 06, 2020 6:10 pm, edited 2 times in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Whiplash [XBoX] RKV archives

Post by aluigi »

I tried the script with the -l option (list) and it worked in the sense that got no errors, but I noticed that only .rkv and r01 have been parsed which means that the PCK_SIZE set at the beginning of the script must be changed.
Considering that all the archives are smaller/equal than 0x95e8000 I suspect that the value to assign is 0x10000000, unfortunately this is a constant value not stored in the archive.
Try with this PCK_SIZE value and other smaller aligned values till it will work, then let me know the correct one.
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Whiplash [XBoX] RKV archives

Post by Mygoshi »

0x96000000 works.
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Whiplash [XBoX] RKV archives

Post by Mygoshi »

The script doesn't work for PS2 though since it requires *.r0X archives which don't exist on PS2 (it's just a big PS2.RKV)

https://mega.nz/#!71NgiYQK!3lYTdJHRtn6v ... MU3i111zgQ

Thanks.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Whiplash [XBoX] RKV archives

Post by aluigi »

set PCK_SIZE to 0x7fffffff
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Whiplash [XBoX] RKV archives

Post by aluigi »