[Tool] Silent Hill Origins (Ps2) SH.arc

How to translate the files of a game
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

[Tool] Silent Hill Origins (Ps2) SH.arc

Post by ISKA »

I want to translate.Im using Climax_KONAMI_SHZ_&_SHO_ARC_Unpacker and extract sh.arc but isn't not repack.
SH.arc file download link:
https://drive.google.com/open?id=1NabiR ... YTSZkR8tBU
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: [Tool] Silent Hill Origins (Ps2) SH.arc

Post by makc_ar »

Need to compile this source
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

Re: [Tool] Silent Hill Origins (Ps2) SH.arc

Post by ISKA »

Thanks
Alright so Can you Quickbms create new script code or tools ?
Look at but can't share need tool http://consolgames.ru/translations/Silent_Hill_Origins
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: [Tool] Silent Hill Origins (Ps2) SH.arc

Post by Delutto »

makc_ar wrote:Need to compile this source

Updated sources to Delphi 10 Seattle and add missing libs.
Silent_Hill_Origins(sources+binaries).7z
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

Re: [Tool] Silent Hill Origins (Ps2) SH.arc

Post by ISKA »

Delutto wrote:
makc_ar wrote:Need to compile this source

Updated sources to Delphi 10 Seattle and add missing libs.Silent_Hill_Origins(sources+binaries).7z


How to use this files ?
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

Re: [Tool] Silent Hill Origins (Ps2) SH.arc

Post by ISKA »

up
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [Tool] Silent Hill Origins (Ps2) SH.arc

Post by aluigi »

The format was very simple so I made a quickbms script on the fly (didn't check the source code provided in previous posts):
http://aluigi.org/bms/silent_hill_origins.bms
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

Re: [Tool] Silent Hill Origins (Ps2) SH.arc

Post by ISKA »

Thank you so much.Its worked nice job