Tekken 7 PS4 (.uasset)

Textures, recreate headers, conversions, algorithms and parsing of image files
egab0
Posts: 6
Joined: Mon Apr 09, 2018 10:12 am

Tekken 7 PS4 (.uasset)

Post by egab0 »

Image

This texture does not export/view properly with gildor's umodel and looks swizzled with texturefinder. Is it possible for someone to look into the attached files and create a script?
akderebur
Posts: 68
Joined: Wed Nov 15, 2017 1:54 pm

Re: Tekken 7 PS4 (.uasset)

Post by akderebur »

Export them as dds from umodel, and use chrrox's quickbms script to convert them to gnf. After that you can open them with Noesis.

Image
egab0
Posts: 6
Joined: Mon Apr 09, 2018 10:12 am

Re: Tekken 7 PS4 (.uasset)

Post by egab0 »

akderebur wrote:Export them as dds from umodel, and use chrrox's quickbms script to convert them to gnf. After that you can open them with Noesis.

Image


Is there something I'm missing? Umodel only exports to .tga for me.
akderebur
Posts: 68
Joined: Wed Nov 15, 2017 1:54 pm

Re: Tekken 7 PS4 (.uasset)

Post by akderebur »

egab0 wrote:Is there something I'm missing? Umodel only exports to .tga for me.

Run it from cmd with the dds option : umodel -dds
egab0
Posts: 6
Joined: Mon Apr 09, 2018 10:12 am

Re: Tekken 7 PS4 (.uasset)

Post by egab0 »

akderebur wrote:
egab0 wrote:Is there something I'm missing? Umodel only exports to .tga for me.

Run it from cmd with the dds option : umodel -dds

Ah, I get it now. Thanks for the help!
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Tekken 7 PS4 (.uasset)

Post by Acewell »

here is Noesis python script for fun to open your *.uasset samples directly :D
tex_Tekken7_PS4_uasset.zip

the script incorporates chrrox's bms script goodies and builds a gnf header to reduce the steps to one. :)
supports dxt1 and dxt5 having PS4 swizzle algo
Koenji
Posts: 2
Joined: Sat May 12, 2018 7:09 pm

Re: Tekken 7 PS4 (.uasset)

Post by Koenji »

Acewell wrote:here is Noesis python script for fun to open your *.uasset samples directly :D
tex_Tekken7_PS4_uasset.zip
the script incorporates chrrox's bms script goodies and builds a gnf header to reduce the steps to one. :)
supports dxt1 and dxt5 having PS4 swizzle algo


Sorry to bother you guys but, i'm using the script and i'm still getting swizzles in Noesis. Not sure what i'm doing wrong?
Image

Here's a link to the file in question.

https://puu.sh/AkVQD/db13bf162d.uasset
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Tekken 7 PS4 (.uasset)

Post by Acewell »

don't know, it works fine for me. :o
make sure Noesis is up to date and that there are no other conflicting uasset plugins in python folder. :)
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Tekken 7 PS4 (.uasset)

Post by GHOST DEAD »

Acewell wrote:don't know, it works fine for me. :o
make sure Noesis is up to date and that there are no other conflicting uasset plugins in python folder. :)


Guys....
How can i import (repack files) in noesis?