Yakuza 6 (PS4) .gmd

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
SpookyMajora
Posts: 2
Joined: Sun Apr 08, 2018 2:04 am

Yakuza 6 (PS4) .gmd

Post by SpookyMajora »

I was wondering if someone could help with extracting models from Yakuza 6, the file structure is relatively similar to the previous games in the sense that they use .par packing and .gmds for characters, props and maps, however, since they are now using the Dragon Engine the previous tools do not work for .gmds. Textures can be extracted since pars can still be opened with the previous script though. Below are some samples I've provided for some characters and props, if any other samples are needed please let me know.

https://mega.nz/#F!ZZlAFDiQ!sucGttq_tiAFF5B1HmButQ