Mad Max.font

Textures, recreate headers, conversions, algorithms and parsing of image files
MuratG
Posts: 53
Joined: Thu Jan 29, 2015 9:06 pm

Mad Max.font

Post by MuratG »

Hi everybody can you help me


Mad Max.font how to open and edit
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Mad Max.font

Post by makc_ar »

This .dds (SDF -Signed Distance Field)
Image

Ren. .fnt to .dds
Сut 4 byte - edit - paste 4 byte.
Ren. .dds to .fnt
Image
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Mad Max.font

Post by Acewell »

makc_ar wrote:Ren. .fnt to .dds
Сut 4 byte

bms script for fun to automate those instructions :)

Code: Select all

get SIZE asize
get NAME basename
math SIZE - 4
string NAME + .dds
log NAME 0x4 SIZE
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Mad Max.font

Post by makc_ar »

Batch export\impot :D
MuratG
Posts: 53
Joined: Thu Jan 29, 2015 9:06 pm

Re: Mad Max.font

Post by MuratG »

makc_ar wrote:Batch export\impot :D




Does not see game after editing.

Image
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Mad Max.font

Post by makc_ar »

Example new font?
MuratG
Posts: 53
Joined: Thu Jan 29, 2015 9:06 pm

Re: Mad Max.font

Post by MuratG »

makc_ar wrote:Example new font?



Image

Î to İ î to ı

Adobe Photoshop CS6
czdvoika
Posts: 7
Joined: Tue Feb 05, 2019 6:01 am

Re: Mad Max.font

Post by czdvoika »

Hi there i have a problem with PS4 fonts...its in ddsx format and I do not know how to do it...pls look at this s**t
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Mad Max.font

Post by Acewell »

PS4 swizzled a8 format image
0x10 - 4bytes - height
0x14 - 4bytes - width
0x18 - 4bytes - datasize
0x84 - start of image data
after the image data is a bunch of other data type :)
czdvoika
Posts: 7
Joined: Tue Feb 05, 2019 6:01 am

Re: Mad Max.font

Post by czdvoika »

Acewell wrote:PS4 swizzled a8 format image
0x10 - 4bytes - height
0x14 - 4bytes - width
0x18 - 4bytes - datasize
0x84 - start of image data
after the image data is a bunch of other data type :)


Thank you very much for that...
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

Re: Mad Max.font

Post by ISKA »

Acewell wrote:
makc_ar wrote:Ren. .fnt to .dds
Сut 4 byte

bms script for fun to automate those instructions :)

Code: Select all

get SIZE asize
get NAME basename
math SIZE - 4
string NAME + .dds
log NAME 0x4 SIZE

Hi Acewell.
Do you know fix invisible text problem?
Because this method not work.
And can you tell me photoshop or gimp save information?
File size not pair.