Sword Art Online: Re Hollow Fragment .phyre.
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Re: Sword Art Online: Re Hollow Fragment .phyre.
here is Noesis python script to open those phyre samples
supports rgba8888
this script will likely conflict other phyre scripts so move them out of python folder while using this one.
supports rgba8888
this script will likely conflict other phyre scripts so move them out of python folder while using this one.
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Re: Sword Art Online: Re Hollow Fragment .phyre.
AceWell is quick as always
Also can you post/pm some model samples? I was thinking of making a model extractor for this game but I don't have the files.
Also can you post/pm some model samples? I was thinking of making a model extractor for this game but I don't have the files.
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Re: Sword Art Online: Re Hollow Fragment .phyre.
Thanks a lot Acewell!
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Re: Sword Art Online: Re Hollow Fragment .phyre.
https://www.dropbox.com/s/dipwarp1t23fx ... phyre?dl=0
Example of the model files. Strangely small one...
Example of the model files. Strangely small one...
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Re: Sword Art Online: Re Hollow Fragment .phyre.
Doctor Loboto wrote:https://www.dropbox.com/s/dipwarp1t23fx6g/%280000%29_bodyw_416_00_top.dae.phyre?dl=0
Example of the model files. Strangely small one...
My Hollow Realization tool seems to work fine with the models from this game too. I also tested it with the sample you uploaded.
You can download it here : http://forum.xentax.com/viewtopic.php?f=16&t=17714
Textures won't work. You can use AceWell's script for them.
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Re: Sword Art Online: Re Hollow Fragment .phyre.
Not sure if I should make another thread or if I can ask here; I want to extract some of the game's background art; tried uploading the file here, but not allowed because of file extension, apparently.
So, before I zip the file, I ask; do I make a thread just for that or can I ask here?
So, before I zip the file, I ask; do I make a thread just for that or can I ask here?
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Re: Sword Art Online: Re Hollow Fragment .phyre.
zip and upload here
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Re: Sword Art Online: Re Hollow Fragment .phyre.
Alright, I managed to access the files; now I just have to figure out how to do a batch export. Thank you!
Edit: Figured it out!
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Re: Sword Art Online: Re Hollow Fragment .phyre.
Thank you for posting the script but could you possibly explain how to actually use it? I tried to apply it to the files in the Chr folder and it says unexpected extension OSF3, when it needs something else. am I missing something here? how to I work this?
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Re: Sword Art Online: Re Hollow Fragment .phyre.
A little search told me that you've already got the answer what do to first.
Those are OFS3/Criware CRILAYLA archives and you have to find appropriate tools to unpack them first, like https://github.com/ConnorKrammer/cpk-tools
I remember I had to modify aluigi's Kuroko no Basket OFS3 script for QuickBMS either for my convenience or for it to work with SAO Re:HF.
Those are OFS3/Criware CRILAYLA archives and you have to find appropriate tools to unpack them first, like https://github.com/ConnorKrammer/cpk-tools
I remember I had to modify aluigi's Kuroko no Basket OFS3 script for QuickBMS either for my convenience or for it to work with SAO Re:HF.
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Re: Sword Art Online: Re Hollow Fragment .phyre.
Thanks for your work, it's always super hard to come accross data from console to PC ports. So far, the most egregious example I've seen was Valkyria Chronicles, where it almost feels like they're just running the original game on a built-in emulator and everything else is in a Playstation format.
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Re: Sword Art Online: Re Hollow Fragment .phyre.
hey if you don't mind could you tell me how to extract .psarc PS Vita
name of game is Sword Art Online Hollow Fragment
there are no information so far how to extract the file
name of game is Sword Art Online Hollow Fragment
there are no information so far how to extract the file
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Re: Sword Art Online: Re Hollow Fragment .phyre.
Rinaldi104 wrote:hey if you don't mind could you tell me how to extract .psarc PS Vita
name of game is Sword Art Online Hollow Fragment
there are no information so far how to extract the file
You could use ps3 extractor, it's far esier than psarc tool thogh it's have gui