Sword Art Online: Re Hollow Fragment .phyre.

Textures, recreate headers, conversions, algorithms and parsing of image files
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by Acewell »

here is Noesis python script to open those phyre samples :)
tex_SwordArtOnlineReHollowFragment_PC_phyre.zip

supports rgba8888
this script will likely conflict other phyre scripts so move them out of python folder while using this one.
akderebur
Posts: 68
Joined: Wed Nov 15, 2017 1:54 pm

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by akderebur »

AceWell is quick as always :D

Also can you post/pm some model samples? I was thinking of making a model extractor for this game but I don't have the files.
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by makc_ar »

Thanks a lot Acewell!
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by Doctor Loboto »

https://www.dropbox.com/s/dipwarp1t23fx ... phyre?dl=0
Example of the model files. Strangely small one...
akderebur
Posts: 68
Joined: Wed Nov 15, 2017 1:54 pm

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by akderebur »

Doctor Loboto wrote:https://www.dropbox.com/s/dipwarp1t23fx6g/%280000%29_bodyw_416_00_top.dae.phyre?dl=0
Example of the model files. Strangely small one...

My Hollow Realization tool seems to work fine with the models from this game too. I also tested it with the sample you uploaded.

Image

You can download it here : http://forum.xentax.com/viewtopic.php?f=16&t=17714

Textures won't work. You can use AceWell's script for them.
Hylze
Posts: 2
Joined: Thu Jun 07, 2018 2:38 am

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by Hylze »

Not sure if I should make another thread or if I can ask here; I want to extract some of the game's background art; tried uploading the file here, but not allowed because of file extension, apparently.

So, before I zip the file, I ask; do I make a thread just for that or can I ask here?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by aluigi »

zip and upload here
TheUkrainianBard
Posts: 121
Joined: Sun May 01, 2016 10:06 pm

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by TheUkrainianBard »

IIRC, files you're interested in have no extension at all so you'll have to add ".phyre" extrension to them.
After you've done so, use Noesis with either this or this in "Noesis\plugins\python" folder.
Hylze
Posts: 2
Joined: Thu Jun 07, 2018 2:38 am

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by Hylze »

TheUkrainianBard wrote:IIRC, files you're interested in have no extension at all so you'll have to add ".phyre" extrension to them.
After you've done so, use Noesis with either this or this in "Noesis\plugins\python" folder.


Alright, I managed to access the files; now I just have to figure out how to do a batch export. Thank you!

Edit: Figured it out!
xr79
Posts: 5
Joined: Thu Jan 24, 2019 2:16 pm

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by xr79 »

TheUkrainianBard wrote:IIRC, files you're interested in have no extension at all so you'll have to add ".phyre" extrension to them.
After you've done so, use Noesis with either this or this in "Noesis\plugins\python" folder.


Thank you for posting the script but could you possibly explain how to actually use it? I tried to apply it to the files in the Chr folder and it says unexpected extension OSF3, when it needs something else. am I missing something here? how to I work this?
TheUkrainianBard
Posts: 121
Joined: Sun May 01, 2016 10:06 pm

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by TheUkrainianBard »

A little search told me that you've already got the answer what do to first.

Those are OFS3/Criware CRILAYLA archives and you have to find appropriate tools to unpack them first, like https://github.com/ConnorKrammer/cpk-tools
I remember I had to modify aluigi's Kuroko no Basket OFS3 script for QuickBMS either for my convenience or for it to work with SAO Re:HF.
Yak_Forger
Posts: 3
Joined: Mon Jan 28, 2019 2:10 pm

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by Yak_Forger »

Thanks for your work, it's always super hard to come accross data from console to PC ports. So far, the most egregious example I've seen was Valkyria Chronicles, where it almost feels like they're just running the original game on a built-in emulator and everything else is in a Playstation format.
Rinaldi104
Posts: 2
Joined: Sat Feb 02, 2019 9:35 am

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by Rinaldi104 »

hey if you don't mind could you tell me how to extract .psarc PS Vita
name of game is Sword Art Online Hollow Fragment
there are no information so far how to extract the file
:(
canboy
Posts: 42
Joined: Fri Jun 26, 2020 3:24 pm

Re: Sword Art Online: Re Hollow Fragment .phyre.

Post by canboy »

Rinaldi104 wrote:hey if you don't mind could you tell me how to extract .psarc PS Vita
name of game is Sword Art Online Hollow Fragment
there are no information so far how to extract the file
:(

You could use ps3 extractor, it's far esier than psarc tool thogh it's have gui