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I'll be including Rex (at least I hope it's Rex) up for ya guys to look at. As far as I know, the wismt file is a container with 2 directories, and then the files that's in those directories are all zlibbed, but after decompressing everything, the textures say nothing about texture size or texture type, it's just pixel data for them all, and we're both stumped on where the actual data is located at, so any help is appreciated!
Here's the files to Rex (or whoever it is, im sure it's rex tho since bl000101 is Pyra)
Extra: if your able to figure out where the rigging data is stored also, do let me know!
files:
arc - bone tree and structure
wiefp - effect something... most likely effect position bones?
wimdo - polygon data (as far as I know, it contains polygons and material data for the model)
wismt - model + texture container (zlibbed files inside it)