Xenoblade Chronicles 2 texture help needed

Textures, recreate headers, conversions, algorithms and parsing of image files
Demonslayerx8
Posts: 23
Joined: Thu Sep 14, 2017 12:02 am

Xenoblade Chronicles 2 texture help needed

Post by Demonslayerx8 »

Been working with Ploaj (from TMR) on getting the model data and texture data put together, but sadly, we can't seem to find the texture size and texture type for each texture at all, which is making things a bit harder to finish.
Image

I'll be including Rex (at least I hope it's Rex) up for ya guys to look at. As far as I know, the wismt file is a container with 2 directories, and then the files that's in those directories are all zlibbed, but after decompressing everything, the textures say nothing about texture size or texture type, it's just pixel data for them all, and we're both stumped on where the actual data is located at, so any help is appreciated!

Here's the files to Rex (or whoever it is, im sure it's rex tho since bl000101 is Pyra)

Extra: if your able to figure out where the rigging data is stored also, do let me know!

files:
arc - bone tree and structure
wiefp - effect something... most likely effect position bones?
wimdo - polygon data (as far as I know, it contains polygons and material data for the model)
wismt - model + texture container (zlibbed files inside it)
Dragonscion
Posts: 1
Joined: Tue Apr 24, 2018 3:04 am

Re: Xenoblade Chronicles 2 texture help needed

Post by Dragonscion »

.mot files deal with animations and some programs can rig based off of animations

without seeing the files, it would be hard to tell why the textures are not showing up