[PC] Tequila Zombies 3 (SWF binary bitmap) (SOLVED)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Jaxas
Posts: 6
Joined: Wed Feb 28, 2018 9:30 pm

[PC] Tequila Zombies 3 (SWF binary bitmap) (SOLVED)

Post by Jaxas »

Hi folks, cannot understand what type or how to extract data from sprite atlases of game. File is swf binary bitmap decompiled from swf file. Other files signatures are simpl, like .flv, .xml, but this one is unknown. File use LZMA compresion, with aditional unknow header. Any help would be apretiated. File example: Link
Last edited by Jaxas on Mon Mar 26, 2018 7:42 pm, edited 1 time in total.
GoodConduct
Posts: 104
Joined: Fri Jan 20, 2017 10:25 am

Re: [PC] Tequila Zombies 3 (SWF binary bitmap)

Post by GoodConduct »

The JPEXS decompiler is pretty good at being able to unpack and flash files. Its what I use.
Jaxas
Posts: 6
Joined: Wed Feb 28, 2018 9:30 pm

Re: [PC] Tequila Zombies 3 (SWF binary bitmap)

Post by Jaxas »

Main swf is decompiled with JPEXS, and in binaryData folder are those files. Usualy they have known headers whith easy to extract, but this ones different.
Jaxas
Posts: 6
Joined: Wed Feb 28, 2018 9:30 pm

Re: [PC] Tequila Zombies 3 (SWF binary bitmap)

Post by Jaxas »

Finally manage to get sprite atlases. If someone stuck with the same problem NinjaRipper does the magic in case of extracting sprite images ;)