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Hi guys, how are you?
I'm nahucirujano from Argentina.
Today I was attempting to port the Vita official english translation of this game into the PC japanese version (like it was done with Steins;Gate 0).
I'm not a programmer or anything, I'm really noob at this, but I had some free time and gave it a try.
When I say this I mean just replacing files just to see if it worked, haha. I knew that the odds of actually working were really low.
After learning about the files this game uses, MPKs, I successfully extracted script.mpk (using QuickBMS and chaos_child.bms) obtaining 216 .scx files.
The original Vita english script files are also .scx files, and actually, they are the exact same files, except Vita has 1 more, look:
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What it really surprised me was the fact that the Vita .scx files are larger than the PC ones.
I tried replacing 1 file to check.
I replaced the first chapter .scx. I successfully reimported script.mpk, now slightly larger due to the replaced file.
The game opened, but as soon as I started a new game, it crashed.
I tried with the system .scx but it didn't even opened.
So, is there any other way to do this?
Any other tool I don't know of?
Some way to manually open and edit .scx files if replacing them makes the size of the .mpk larger?
Here are the original script.mpk file, and both Vita and PC (extracted) .scx files in case somebody would like to check it out by themselves.
Any help will be appreciated.
https://drive.google.com/open?id=116RjI42X8hVMFF0RydIiJrBh96rWkQU4
PS: By the way, I tried to do the same with the PS3 version, in this case it has a script.cpk, so I used a CPK Repacker, and again, the output file is much larger and the game doesn't even launch.