Nioh: Complete Edition / 仁王 Complete Edition ._n1

Textures, recreate headers, conversions, algorithms and parsing of image files
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Nioh: Complete Edition / 仁王 Complete Edition ._n1

Post by makc_ar »

Game: http://store.steampowered.com/app/48551 ... te_Edition
Image

Old N1GFont_headet.bt

Code: Select all

//------------------------------------------------
//--- 010 Editor v7.0.2 Binary Template
//
//      File:
//   Authors:
//   Version:
//   Purpose:
//  Category:
// File Mask:
//  ID Bytes:
//   History:
//------------------------------------------------
struct {
  char Tag[8];
  uint FileSize;
  uint HeaderSize;
  uint Unk1;
  uint AtlasOffset;
  uint PalleteCount;
  uint TableCount;
  struct {
    uint TableOffset; // 4150 Words
  } Table[TableCount];
  struct {
    uint Pallete[16];
  } Pallete[PalleteCount];
} Header;
mami7x
Posts: 30
Joined: Wed Feb 28, 2018 5:16 am

Re: Nioh: Complete Edition / 仁王 Complete Edition ._n1

Post by mami7x »

tools export and import ._n1??