International Volleyball

Textures, recreate headers, conversions, algorithms and parsing of image files
Wolfy03
Posts: 6
Joined: Thu Mar 22, 2018 8:13 am

International Volleyball

Post by Wolfy03 »

Hi everyone, I am new at this and I want to edit this game so badly, but I don't know how.

viewtopic.php?f=9&t=3187

I don't know how to get to that dds file, if someone can please explain it to me, I would be very greatful.
Last edited by Wolfy03 on Sun Apr 01, 2018 7:18 am, edited 1 time in total.
Wolfy03
Posts: 6
Joined: Thu Mar 22, 2018 8:13 am

Re: International Volleyball

Post by Wolfy03 »

Image

So, I get this shirt_decrypt.ivt file using quickbms, but i don't know how to make further progress, to get that rgba file shown on topic I have posted link to. Have I done something wrong maybe? I really hope that someone can help me.
Wolfy03
Posts: 6
Joined: Thu Mar 22, 2018 8:13 am

Re: International Volleyball

Post by Wolfy03 »

Well, here are the files if someone knows or wants to help. If not, then what can I do, I just don't get it...
Wolfy03
Posts: 6
Joined: Thu Mar 22, 2018 8:13 am

Re: International Volleyball

Post by Wolfy03 »

So, i tried to open shirt_decrypt.ivt file with HxD editor, I searched the net a little bit and found out that that might be solution of my problem.

aluigi wrote:Here we go:
http://aluigi.org/bms/ivt_2006.bms

It decrypts also the INI and PVS files.

Regarding the IVT files you probably need some help from the Graphics section because these files are basically composed by:
  • an 8 bit header that provides some information about X, Y and bits of the image
  • the 8bit type of KEY
  • 6 bytes that are ever zeroes
  • the raw data image (dumped by the script)
So the first field is important if you want to view the textures correctly.


Also, aluigi wrote something like that in topic I have posted links to. But I don't know what values to change. I have tried to change couple of values to 44 44 53 (DDS) but not working. I am sure I made a mistake somewhere, it would be really nice if someone could help. I am sure that there are people here who know what the problem is.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: International Volleyball

Post by Acewell »

the ivt files are being logged headerless by current bms script,
you can use TextureFinder to decode your samples until the mystery
of the first 8 bytes likely contain header info are discovered. :)

Image
Wolfy03
Posts: 6
Joined: Thu Mar 22, 2018 8:13 am

Re: International Volleyball

Post by Wolfy03 »

Acewell wrote:the ivt files are being logged headerless by current bms script,
you can use TextureFinder to decode your samples until the mystery
of the first 8 bytes likely contain header info are discovered. :)

Image


Thank you very much, now I can finally get to those textures, once again thank you :-D

EDIT: One more question, when i want to reimport those edited textures, what is the process, can it be done somehow with texturefinder or it has to be done with quickbms, and how, since I belive this was ''altertative'' way :-)
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: International Volleyball

Post by Acewell »

i suppose you have to use Quickbms to xor the data again and inject it back to original file.
game modding is not my area though so i can't be of any help here. :)