Due to my recent frustrations with extracting textures from PhyreEngine-based games that use stock PhyreEngine asset format I've decided to make a Noesis script that parses the structure (at least important parts of it) and allows for previewing/extracting 2D textures.
Originally based on Acewell's script for Trails of Cold Steel II.
What the script allows to do: preview and export most supported 2D textures from PC/PS3/PSVita/PS4/Switch in stock PhyreEngine asset format ("RYHP"/"PHYR" magic).
What the script doesn't allow to do: preview and export cubemaps (PTextureCubeMap), 3D textures (PTexture3D), atlas maps, models, shaders, fonts etc.
Titles confirmed working:
PC titles:
- Secret Ponchos
- The Legend of Heroes: Trails of Cold Steel I & II: -1-; -2-
- Tokyo Xanadu eX+
- Final Fantasy X HD
- Final Fantasy XII: The Zodiac Age
- SAO: Re: Hollow Fragment
- SAO: Hollow Realization
- Secret of Mana Remake
- OreImo Happy enD: -1-; -2-
- Super Heroine Chronicle
- Hajime no Ippo: The Fighting!
- Dragon Quest Builders
- The Legend of Heroes: Trails of Cold Steel II
- Labyrinth of Refrain: Coven of Dusk - one sample
- Final Fantasy XII: The Zodiac Age
- Tokyo Xanadu eX+: -1-; -2-
- Final Fantasy X HD
- 英雄伝説 閃の軌跡III (Sen no Kiseki III aka Trails of Cold Steel III)
- 限界凸城 キャッスルパンツァーズ (Genkai Tokki: Castle Panzers)