PhyreEngine 2D textures (.phyre) (Noesis: 0.6.2/QBMS: 0.5.1 - abandoned)
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.5.2/QBMS: 0.5.1)
That's good.
I'd appreciate if you could share some more files.
I'd appreciate if you could share some more files.
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.5.2/QBMS: 0.5.1)
You need original, unconverted files?
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
Here is some *dds.phyre files. And some other files with *.phyre extension for future work. All from Final Fantasy X on Nintendo Switch.
And one more question which I can't understand. Does noesis can import edited textures in *.phyre format?
And one more question which I can't understand. Does noesis can import edited textures in *.phyre format?
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
Thank you for the files.
Sadly, as far as I know, Noesis cannot reimport in a simple way.
Sadly, as far as I know, Noesis cannot reimport in a simple way.
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
I guess, QuickBMS can do it? Will the script be updated to 0.6.0 verdion?
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
That's a very, very tall order, especially with swizzling or tiling in play.
I'm sorry, but I can't help you here.
I'm sorry, but I can't help you here.
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
Sadly, but thanks for your work anyway!
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
Switch unswizzling function needs some tuning to handle non-power-of-2 cases.
Reuploaded the Noesis script in the first post.
Reuploaded the Noesis script in the first post.
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
Hello again. Here is some more *.phyre files from Final Fantasy X on Nintendo Switch, that Noesis script can't export and show an error.
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
Here's a possible fix.
Replace the archived file in noesis\plugins\python with this.
Please test and report.
Replace the archived file in noesis\plugins\python with this.
Please test and report.
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
Thanks! Batch process now runs great for a lot of files. But some errors was at unswizzle script. It's small files. Here is samples
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
Let's try this again.
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
Perfect! Batch process with over 8000 input files ends without any errors. Many thanks again!
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6/QBMS: 0.5.1)
PhyreEngine cluster format is pretty bloated.
Last edited by uyjulian on Mon Jul 01, 2019 2:09 am, edited 1 time in total.
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6.1/QBMS: 0.5.1)
Noesis script is now 0.6.1
Big thanks to eaZy
Switch unswizzling might still break if height is non-power-of-2 and less than 128 pixels/blocks
Because I don't know if block_height must be power-of-2 or not
And if so, should it be the next or previous power-of-2 vs what the script is calculating for block_height
Example: calculating gets 14 for block_height, should it be 8 (prev power-of-2) or 16 (next power-of-2) etc
Thanks, uyjulian. That dump is interesting, it might help me with (currently not published) model script.
Big thanks to eaZy
Switch unswizzling might still break if height is non-power-of-2 and less than 128 pixels/blocks
Because I don't know if block_height must be power-of-2 or not
And if so, should it be the next or previous power-of-2 vs what the script is calculating for block_height
Example: calculating gets 14 for block_height, should it be 8 (prev power-of-2) or 16 (next power-of-2) etc
Thanks, uyjulian. That dump is interesting, it might help me with (currently not published) model script.
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- Joined: Sun Jun 23, 2019 3:37 pm
Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6.1/QBMS: 0.5.1)
[(CH01_01.dae.phyre file)
This model extraction program
Does anyone know how to extract Inna?]
This model extraction program
Does anyone know how to extract Inna?]
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- Joined: Sun May 01, 2016 10:06 pm
Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6.1/QBMS: 0.5.1)
Could you attach the file?
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6.1/QBMS: 0.5.1)
asdzx34 wrote:[(CH01_01.dae.phyre file)
This model extraction program
Does anyone know how to extract Inna?]
The model extraction plugin by the OP isn't released yet.
However, still post the file and your contact information and I may be able to help you.
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Re: PhyreEngine 2D textures (.phyre) (Noesis: 0.6.1/QBMS: 0.5.1)
TheUkrainianBard wrote:Could you attach the file?
https://www.dropbox.com/s/hwsf309dpjjna ... e.zip?dl=0
I attached the file.
Last edited by asdzx34 on Fri Jul 05, 2019 2:53 am, edited 1 time in total.