PS3 ARGB8 Swizzled DDS phyre file

Textures, recreate headers, conversions, algorithms and parsing of image files
happydance
Posts: 81
Joined: Sun Jul 10, 2016 11:07 am

PS3 ARGB8 Swizzled DDS phyre file

Post by happydance »

I'm having difficulty with these certain phyre file from the PS3

normally I can manage by manually creating a dds header for them or creating a GXT header for swizzeld files then use ScarletTestApp to process the image and unswizzle it. It works most of the time until I've encountered this file. Tried using neosis plugin but from the two plugin (FFX TOCS phye plugin) I've tested both don't work.

here what it looks like when I do my usual manual proccess

Image

sample phyrephrye file is attached
TheUkrainianBard
Posts: 121
Joined: Sun May 01, 2016 10:06 pm

Re: PS3 ARGB8 Swizzled DDS phyre file

Post by TheUkrainianBard »

morton order, Noesis script is based on Acewell's
happydance
Posts: 81
Joined: Sun Jul 10, 2016 11:07 am

Re: PS3 ARGB8 Swizzled DDS phyre file

Post by happydance »

thanks for the writing the plugin.
I only know basic quickbms scripting, is there a thread to how write noesis plugin or what code it uses. sorry for the noob question
TheUkrainianBard
Posts: 121
Joined: Sun May 01, 2016 10:06 pm

Re: PS3 ARGB8 Swizzled DDS phyre file

Post by TheUkrainianBard »

I've yet to find a good tutorial on python in noesis but Acewell's scripts are a good place to start.
There are function/method descriptions in "noesis\plugins\python\__NPReadMe.txt"
TheUkrainianBard
Posts: 121
Joined: Sun May 01, 2016 10:06 pm

Re: PS3 ARGB8 Swizzled DDS phyre file

Post by TheUkrainianBard »

If you could, please provide more samples - DXT, RGB, swizzled, not swizzled - anything.
asdzx34
Posts: 24
Joined: Sun Jun 23, 2019 3:37 pm

Re: PS3 ARGB8 Swizzled DDS phyre file

Post by asdzx34 »

Is it possible to extract the 3D model?
Can you let me know if you can?
asdzx34
Posts: 24
Joined: Sun Jun 23, 2019 3:37 pm

Re: PS3 ARGB8 Swizzled DDS phyre file

Post by asdzx34 »

happydance wrote:I'm having difficulty with these certain phyre file from the PS3

normally I can manage by manually creating a dds header for them or creating a GXT header for swizzeld files then use ScarletTestApp to process the image and unswizzle it. It works most of the time until I've encountered this file. Tried using neosis plugin but from the two plugin (FFX TOCS phye plugin) I've tested both don't work.

here what it looks like when I do my usual manual proccess

Image

sample phyrephrye file is attached


Is it possible to extract the 3D model?
Can you let me know if you can?
TheUkrainianBard
Posts: 121
Joined: Sun May 01, 2016 10:06 pm

Re: PS3 ARGB8 Swizzled DDS phyre file

Post by TheUkrainianBard »

asdzx34
Posts: 24
Joined: Sun Jun 23, 2019 3:37 pm

Re: PS3 ARGB8 Swizzled DDS phyre file

Post by asdzx34 »

TheUkrainianBard wrote:Try id-daemon's tools https://forum.xentax.com/viewtopic.php?f=16&t=16930


Can you send me a phyre extraction program?
And do you know how to extract rpcs3?
TheUkrainianBard
Posts: 121
Joined: Sun May 01, 2016 10:06 pm

Re: PS3 ARGB8 Swizzled DDS phyre file

Post by TheUkrainianBard »

Now that I cannot help you with. Sorry.
asdzx34
Posts: 24
Joined: Sun Jun 23, 2019 3:37 pm

Re: PS3 ARGB8 Swizzled DDS phyre file

Post by asdzx34 »

TheUkrainianBard wrote:Now that I cannot help you with. Sorry.


ㅠ-ㅠ