PS3 ARGB8 Swizzled DDS phyre file
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- Posts: 81
- Joined: Sun Jul 10, 2016 11:07 am
PS3 ARGB8 Swizzled DDS phyre file
I'm having difficulty with these certain phyre file from the PS3
normally I can manage by manually creating a dds header for them or creating a GXT header for swizzeld files then use ScarletTestApp to process the image and unswizzle it. It works most of the time until I've encountered this file. Tried using neosis plugin but from the two plugin (FFX TOCS phye plugin) I've tested both don't work.
here what it looks like when I do my usual manual proccess
sample phyrephrye file is attached
normally I can manage by manually creating a dds header for them or creating a GXT header for swizzeld files then use ScarletTestApp to process the image and unswizzle it. It works most of the time until I've encountered this file. Tried using neosis plugin but from the two plugin (FFX TOCS phye plugin) I've tested both don't work.
here what it looks like when I do my usual manual proccess
sample phyrephrye file is attached
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- Posts: 121
- Joined: Sun May 01, 2016 10:06 pm
Re: PS3 ARGB8 Swizzled DDS phyre file
morton order, Noesis script is based on Acewell's
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- Posts: 81
- Joined: Sun Jul 10, 2016 11:07 am
Re: PS3 ARGB8 Swizzled DDS phyre file
thanks for the writing the plugin.
I only know basic quickbms scripting, is there a thread to how write noesis plugin or what code it uses. sorry for the noob question
I only know basic quickbms scripting, is there a thread to how write noesis plugin or what code it uses. sorry for the noob question
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- Posts: 121
- Joined: Sun May 01, 2016 10:06 pm
Re: PS3 ARGB8 Swizzled DDS phyre file
I've yet to find a good tutorial on python in noesis but Acewell's scripts are a good place to start.
There are function/method descriptions in "noesis\plugins\python\__NPReadMe.txt"
There are function/method descriptions in "noesis\plugins\python\__NPReadMe.txt"
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- Joined: Sun May 01, 2016 10:06 pm
Re: PS3 ARGB8 Swizzled DDS phyre file
If you could, please provide more samples - DXT, RGB, swizzled, not swizzled - anything.
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Re: PS3 ARGB8 Swizzled DDS phyre file
Is it possible to extract the 3D model?
Can you let me know if you can?
Can you let me know if you can?
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- Posts: 24
- Joined: Sun Jun 23, 2019 3:37 pm
Re: PS3 ARGB8 Swizzled DDS phyre file
happydance wrote:I'm having difficulty with these certain phyre file from the PS3
normally I can manage by manually creating a dds header for them or creating a GXT header for swizzeld files then use ScarletTestApp to process the image and unswizzle it. It works most of the time until I've encountered this file. Tried using neosis plugin but from the two plugin (FFX TOCS phye plugin) I've tested both don't work.
here what it looks like when I do my usual manual proccess
sample phyrephrye file is attached
Is it possible to extract the 3D model?
Can you let me know if you can?
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- Posts: 121
- Joined: Sun May 01, 2016 10:06 pm
Re: PS3 ARGB8 Swizzled DDS phyre file
Try id-daemon's tools https://forum.xentax.com/viewtopic.php?f=16&t=16930
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- Joined: Sun Jun 23, 2019 3:37 pm
Re: PS3 ARGB8 Swizzled DDS phyre file
TheUkrainianBard wrote:Try id-daemon's tools https://forum.xentax.com/viewtopic.php?f=16&t=16930
Can you send me a phyre extraction program?
And do you know how to extract rpcs3?
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- Joined: Sun May 01, 2016 10:06 pm
Re: PS3 ARGB8 Swizzled DDS phyre file
Now that I cannot help you with. Sorry.
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- Posts: 24
- Joined: Sun Jun 23, 2019 3:37 pm
Re: PS3 ARGB8 Swizzled DDS phyre file
TheUkrainianBard wrote:Now that I cannot help you with. Sorry.
ㅠ-ㅠ