King of the road .tech and .sch
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King of the road .tech and .sch
Greetings,
king of the road 2002, i always wanted to see whats inside the game files but alas even now nobody seems to have decrypted them or so it seems, the same file format.
.tech
.sch
* problem solved.
king of the road 2002, i always wanted to see whats inside the game files but alas even now nobody seems to have decrypted them or so it seems, the same file format.
.tech
.sch
* problem solved.
Last edited by hrsr on Sat Mar 17, 2018 11:52 pm, edited 2 times in total.
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Re: King of the road .tech and .sch
Please see if anything can be done with those
Last edited by hrsr on Fri Mar 16, 2018 2:44 am, edited 1 time in total.
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Re: King of the road .tech and .sch
sch seem obfuscated, there is just a "SDTE" at the beginning.
tech is clear and contains various float values, probably a model.
tech is clear and contains various float values, probably a model.
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Re: King of the road .tech and .sch
Can a script to extract and repack the file be created? or more i dont know files are required ?
iv double checked the quickbms script list there is nothing that works with these formats though.
iv double checked the quickbms script list there is nothing that works with these formats though.
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Re: King of the road .tech and .sch
Nothing can be done without information about the format and obfuscation.
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Re: King of the road .tech and .sch
You have been very lucky:
http://aluigi.org/bms/hard_track_2.bms
Both RES extraction and SCH decryption supported.
The script supports also to re-encryption of the sch files, the first time it generates a file with txt extension, edit it, then reuse the script on the file with txt extension, a sch file will be generated.
http://aluigi.org/bms/hard_track_2.bms
Both RES extraction and SCH decryption supported.
The script supports also to re-encryption of the sch files, the first time it generates a file with txt extension, edit it, then reuse the script on the file with txt extension, a sch file will be generated.
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Re: King of the road .tech and .sch
Much appreciated, awsome!
More files hopefully this will help i dont know what else to do i cant upload the whole game though it is not huge ,~600mb i dont know what else to do taht will help you figure the format out and obfuscation.
More files hopefully this will help i dont know what else to do i cant upload the whole game though it is not huge ,~600mb i dont know what else to do taht will help you figure the format out and obfuscation.
Last edited by hrsr on Fri Mar 16, 2018 2:45 am, edited 1 time in total.
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Re: King of the road .tech and .sch
sch was encrypted and ok but now you are just uploading random files. no no
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Re: King of the road .tech and .sch
The second .zip is not, random files thats the game .exe and some files related to it i think that the setup creates upon installation, that is all like i said also i thought obviously since games usually store the format and file info inside the exe i thought it could be of use but at any rate...
Also that .tech in the first .zip has usefull game data iv know before posting here, thats why i uploaded it with the other ones thats why i need to get it unpacked or in some human understandable readable form , yes it contains the float values for gears,transmission,game physics engine,chassis etc and the other constants wich the game uses i think.
Also that .tech in the first .zip has usefull game data iv know before posting here, thats why i uploaded it with the other ones thats why i need to get it unpacked or in some human understandable readable form , yes it contains the float values for gears,transmission,game physics engine,chassis etc and the other constants wich the game uses i think.
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Re: King of the road .tech and .sch
hrsr wrote:The second .zip is not, random files thats the game .exe and some files related to it i think that the setup creates upon installation
Exactly, random useless files containing no game data.
For the tech files instead try to open a topic in the 3d section but keep your expectations low, I really doubt there will be any 3d model popping out easily from there and the chances that someone will check it are very low.
Anyway, try