XIII
I tried to use the Aluigi BMS script in the PSX2SHIP.UMD file but I did not succeed in extracting the files.
The game uses Unreal engine 2 and with the other files .UMD the extraction is carried out successfully...
The PSX2SHIP.UMD file contains .INT, .ITT, .EST text files between files that refer to others...
[PS2] XIII (Unreal engine 2) PSX2SHIP.UMD - Unreal_Umod.BMS
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Re: [PS2] XIII (Unreal engine 2) PSX2SHIP.UMD - Unreal_Umod.BMS
Because that file is clearly corrupt.
Every 0x0a byte (line-feed) is replaced with 0x0d 0x0a (carriage-return line-feed) which means you downloaded it from some FTP using ASCII mode instead of binary.
I bet I won something
Every 0x0a byte (line-feed) is replaced with 0x0d 0x0a (carriage-return line-feed) which means you downloaded it from some FTP using ASCII mode instead of binary.
I bet I won something
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- Posts: 148
- Joined: Sat Dec 16, 2017 8:58 pm
Re: [PS2] XIII (Unreal engine 2) PSX2SHIP.UMD - Unreal_Umod.BMS
My God, it's true. Sorry for creating an unnecessary post.