[PS2] XIII (Unreal engine 2) PSX2SHIP.UMD - Unreal_Umod.BMS

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
hnnewgames
Posts: 148
Joined: Sat Dec 16, 2017 8:58 pm

[PS2] XIII (Unreal engine 2) PSX2SHIP.UMD - Unreal_Umod.BMS

Post by hnnewgames »

XIII
Image

I tried to use the Aluigi BMS script in the PSX2SHIP.UMD file but I did not succeed in extracting the files.
The game uses Unreal engine 2 and with the other files .UMD the extraction is carried out successfully...
The PSX2SHIP.UMD file contains .INT, .ITT, .EST text files between files that refer to others...
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PS2] XIII (Unreal engine 2) PSX2SHIP.UMD - Unreal_Umod.BMS

Post by aluigi »

Because that file is clearly corrupt.
Every 0x0a byte (line-feed) is replaced with 0x0d 0x0a (carriage-return line-feed) which means you downloaded it from some FTP using ASCII mode instead of binary.
I bet I won something :D
hnnewgames
Posts: 148
Joined: Sat Dec 16, 2017 8:58 pm

Re: [PS2] XIII (Unreal engine 2) PSX2SHIP.UMD - Unreal_Umod.BMS

Post by hnnewgames »

My God, it's true. Sorry for creating an unnecessary post. :oops: :oops: :oops: