I was wondering which .BMS script for quickbms would work for Gravels .bank files? I have tried the one which works with Automation (for that game it works fine) but it is not extracting all the audio files, at least, I am fairly certain it is not because I can not find the "engine" sound samples for the revving engines such as commonly "on_low/ on_mid /off_low / off_mid" etc, just back-fires and all that stuff i don't want
Here is an example .bank file: https://mega.nz/#!SMkF3ALS!DBD5ScDGZzFG ... IWhyWjuqFI
And here is what gets extracted currently: https://mega.nz/#!PI0m1SiL!wPtlX5XhlmKZ ... WAnc1JoRZc
Is there perhaps encryption on some parts of these files not allowing total extraction? I thought it may of been in the biggest .bank file for vehicles which appears to be "vehiclecommonP0" but no luck. Unless i am being totally stupid, the engine audio must be in these named bank files somewhere...
Gravel game .bank files
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Re: Gravel game .bank files
Usually you have to use fsbext with the -o -1 option (scanner mode) when you see a file with bank extension.
With that specific sample fsbext will fail because... well it's a scanner that needs improvements
You must specify the correct offset:
fsbext -o 0x9e75c0 -d output_folder Ford_FiestaST.bank
The riff_parser.bms script does a good job but more of the file is just the "LIST" data which is a FEV (I guess they are information about the fsb files).
With that specific sample fsbext will fail because... well it's a scanner that needs improvements
You must specify the correct offset:
fsbext -o 0x9e75c0 -d output_folder Ford_FiestaST.bank
The riff_parser.bms script does a good job but more of the file is just the "LIST" data which is a FEV (I guess they are information about the fsb files).
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Re: Gravel game .bank files
I have to admit I don't understand what i need to do. i just want the sound files extracted xD.
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Re: Gravel game .bank files
I already gave you the command-line syntax.
fsbext is here:
http://aluigi.altervista.org/papers.htm#fsbext
fsbext is here:
http://aluigi.altervista.org/papers.htm#fsbext
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Re: Gravel game .bank files
Thanks, i got that, what i'm getting at is I'm not sure how to run that command as whenever i open fsbext it's in GUI mode instead of command prompt mode. I try to do it via cmd and using cd to get to the folder but when i get there the command doesn't work, it says no files exists.
It's been a long time since i've used cmd prompt, apologies.
It's been a long time since i've used cmd prompt, apologies.
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Re: Gravel game .bank files
You can create a file.bat with the command, put it in the same folder of the bank file, create a folder called output_folder and click on file.bat.
I have some tips about command-line on http://aluigi.altervista.org/about.htm#howuse but obviously using cmd is something unrelated to this forum
I have some tips about command-line on http://aluigi.altervista.org/about.htm#howuse but obviously using cmd is something unrelated to this forum
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Re: Gravel game .bank files
Thanks that worked.
However, it doesn't look like any of the engine sound data is in ANY of the bank files, none of it. Only "effects" like backfires or broken_engine loops etc.
I am wondering whether or not they are located elsewhere but i can't figure out where else as this is the entire contents of the FMOD folder, hmm, oh well.
However, it doesn't look like any of the engine sound data is in ANY of the bank files, none of it. Only "effects" like backfires or broken_engine loops etc.
I am wondering whether or not they are located elsewhere but i can't figure out where else as this is the entire contents of the FMOD folder, hmm, oh well.
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Re: Gravel game .bank files
ok so bank are excluded, check the other game files or maybe post a directory list of all the files (name and size), just to have an idea if there are archives or what files may be music.