Final Fantasy XV .bctex and .fntbin

Textures, recreate headers, conversions, algorithms and parsing of image files
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Final Fantasy XV .bctex and .fntbin

Post by makc_ar »

episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: Final Fantasy XV .bctex and .fntbin

Post by episoder »

yep. done already there -> http://forum.xentax.com/viewtopic.php?p=138275#p138275. should reimport the btex. don't ignore the text in the post. mod precision. it does full data with mipmaps. not sure how relevant this is for ui and text, but the files contain mips and those should be present when reimporting. also notice this is dx10 dds. fun stuff.

the fntbin contain just btex for the glyphs too. you hextract? you can search for the signature 'SEDBbtex'. the filesize is directly below (using 0x10 pad). it's a copy paste job. disassembling the array header seems some bullshit i'd rather not like todo, right now, sorry. it's a one shot interest anyway. sorta blah. figure it out. i'm sure know how to make this work. :)