Devil may cry 3 models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Livetodie2k18
Posts: 5
Joined: Wed Feb 14, 2018 12:06 pm

Devil may cry 3 models

Post by Livetodie2k18 »

Hi
I have extracted the GData.pak file of Devil may cry 3,It has given me a lot of .pac files.I don't know how to decompress these pac files.So would request help for decompressing the .pac files.

sample: https://mega.nz/#!Vn5lUJwC!2fTaTUksCbkw ... e7yPzNDCVQ
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: Devil may cry 3 models

Post by episoder »

none of this is compressed. table at 0x08 points to the file/data buffers. mod files are the models. the textures are palette tim2 and stored in chunked (0x800 size) arrays. the array header contains the number of textures and the number of chunks it uses.
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: Devil may cry 3 models

Post by episoder »

okay. was a lil more challenging. and... is this ps2 or pc? all of this is available on pc. i dunno: is this pc data? whatever. done nonetheless.

note: script crash at the end is 'intentional'. impossible for me to catch the recursion. my first function script. :mrgreen:
Livetodie2k18
Posts: 5
Joined: Wed Feb 14, 2018 12:06 pm

Re: Devil may cry 3 models

Post by Livetodie2k18 »

Ok i will check.Thankyou :)
Livetodie2k18
Posts: 5
Joined: Wed Feb 14, 2018 12:06 pm

Re: Devil may cry 3 models

Post by Livetodie2k18 »

It worked.I was able to extract the .pac files.Thankyou episoder :mrgreen: