Killzone Shadow fall
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- Joined: Sat Nov 18, 2017 7:30 pm
Killzone Shadow fall
I managed to access the contents of pkg files
core file can be uncompressed using quickbms
http://aluigi.altervista.org/quickbms.htm
Now we need to convert the models and textures.
Some models have already been extracted, so the tool can already exist, but I did not find it
examle files:
https://www.dropbox.com/s/6fd0phijstnkm ... ll.7z?dl=0
core file can be uncompressed using quickbms
http://aluigi.altervista.org/quickbms.htm
Now we need to convert the models and textures.
Some models have already been extracted, so the tool can already exist, but I did not find it
examle files:
https://www.dropbox.com/s/6fd0phijstnkm ... ll.7z?dl=0
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- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Killzone Shadow fall
Killzone Shadow fall tool
Usage:
- unpack .core files with BMS script
- drop .UNP file onto the tool
- to convert textures, put UNP files in some folder, create "streams" subfolder there, and put .corestreams into that "streams" subfolder.
Important note: packages sometimes have LINKS to some assets used from common packages
i extracted a few most used of them, just put this stuff next to the tool
notify me if something else is missing, tool will give messages
There are some unsupported texture types (RGBA, 1-channel grey etc...)
Tool will also extract static meshes and level geometry:
Usage:
- unpack .core files with BMS script
- drop .UNP file onto the tool
- to convert textures, put UNP files in some folder, create "streams" subfolder there, and put .corestreams into that "streams" subfolder.
Important note: packages sometimes have LINKS to some assets used from common packages
i extracted a few most used of them, just put this stuff next to the tool
notify me if something else is missing, tool will give messages
There are some unsupported texture types (RGBA, 1-channel grey etc...)
Tool will also extract static meshes and level geometry:
Last edited by id-daemon on Wed Mar 14, 2018 7:24 pm, edited 3 times in total.
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- Joined: Sat Nov 18, 2017 7:30 pm
Re: Killzone Shadow fall
Yes, we talked about it on xentax.
I just did not know about it at that time. Therefore, he created topics in both forums - was looking for information.
Thank you.
I just did not know about it at that time. Therefore, he created topics in both forums - was looking for information.
Thank you.
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- Joined: Sun Mar 22, 2015 7:09 pm
Re: Killzone Shadow fall
Yes I posted so other people here on zenhax would know that too
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- Joined: Sat Nov 18, 2017 7:30 pm
Re: Killzone Shadow fall
id-daemon thank you!
python script for batch process converting packed core files.
You need edit next strings for your paths:
The problem with finding the external skeleton
I tried to put this file next to the tool and in the lumps directory, but it did not help.
Files here(all unpacked):
https://www.dropbox.com/s/uudu8pz76317w ... er.7z?dl=0
python script for batch process converting packed core files.
You need edit next strings for your paths:
Code: Select all
path_Directory = 'L:\\ps4\\au\\' #raw_input("Path to the directory? (finish on the \"\\\") ")
quick_bms_str = '\"E:\\quickbms\\quickbms_4gb_files.exe\" -o ' #-K -d '
bms_script = '\"L:\\ps4\\killzone_83c110cb.bms\" '
tool_str = '\"L:\\ps4\\Killzone_core.exe" '
corestreams_folder = "L:\\killzone\\Image0\\localcachepink\\streams"
The problem with finding the external skeleton
Code: Select all
L:\ps4\kzc\isa_echo_isa_echo_character>L:\ps4\kzc\isa_echo_isa_echo_character\Killzone_core.exe L:\ps4\kzc\isa_echo_isa_echo_character\echo_character_unpack.core
Unsupported texture type 15
Unsupported texture type 15
Unsupported texture type 22
Unsupported texture type 34
Unsupported texture type 15
Unsupported texture type 15
Unsupported texture type 15
Unsupported texture type 15
................external skeleton not found !
ef4331fe2f011d433aa9bacdf494c307
cache:lumps/assets_description.characters.all_characters_shared_all_characters_shared.core
Mesh_Skeleton_Root
.
Необработанное исключение: System.ObjectDisposedException: Запись в закрытый Tex
tWriter невозможна.
в System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder)
в System.IO.StreamWriter.Write(Char[] buffer, Int32 index, Int32 count)
в System.IO.TextWriter.WriteLine(String value)
в ?????????????????????????????????????????.?????????????????????????????????
????????(String[] )
I tried to put this file next to the tool and in the lumps directory, but it did not help.
Files here(all unpacked):
https://www.dropbox.com/s/uudu8pz76317w ... er.7z?dl=0
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- Joined: Sun Mar 22, 2015 7:09 pm
Re: Killzone Shadow fall
erik945 wrote:The problem with finding the external skeleton
Sometimes with UAC on windows somehow substitutes current folder to user folder. Try changing system settings or put skeleton in your user folder
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Re: Killzone Shadow fall
id-daemon wrote:Sometimes with UAC on windows somehow substitutes current folder to user folder. Try changing system settings or put skeleton in your user folder
Thank you, but it's doesn't work for me.
I force the current directory to be installed as a working directory (os.chdir (root) in my script.). In addition, I tried to put these files in the user directory (just and in the folder "lumps")
One more thing - if you have time, you could not have looked at this archive (Fatal error: unknown serialized resource.).
https://www.dropbox.com/s/0dm1p1emqz208 ... .core?dl=0
Not critical, but something interesting, judging by the internal names, there may be.
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Re: Killzone Shadow fall
erik945 wrote:Thank you, but it's doesn't work for me.
I force the current directory to be installed as a working directory
не понял, в итоге работает или нет?
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Re: Killzone Shadow fall
erik945 wrote:/levels.single_player.the_cassandra.section_hanger.assets_gameplay_gameplay_unpack.core?dl=0
Not critical, but something interesting, judging by the internal names, there may be.
this?
or this ?
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- Joined: Sat Nov 18, 2017 7:30 pm
Re: Killzone Shadow fall
Нет. Не работает. Пробовал ставить папку с файлами в качестве текущей, пробовал засовывать скелет в папку юзера (C:\Users\Username и C:\Users\Username\lumps) - не видит.
Первое - корабль. corestream с текстурами скинуть? Перс тоже интересен, но в меньшей степени.
(First - ship. Do I need share corestream with textures?)
Первое - корабль. corestream с текстурами скинуть? Перс тоже интересен, но в меньшей степени.
(First - ship. Do I need share corestream with textures?)
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Re: Killzone Shadow fall
Everybody else reported that tool works fine. It must be some windows problem.
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- Joined: Sat Nov 18, 2017 7:30 pm
Re: Killzone Shadow fall
Ok, thank you!
Archives with "unknown serialized resource" must be unpacked too?
Archives with "unknown serialized resource" must be unpacked too?
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- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Killzone Shadow fall
Tool updated! More packages must work now.
More shared assets added, they are now in "shared" subfolder.
Also multi-uv problem fixed.
More shared assets added, they are now in "shared" subfolder.
Also multi-uv problem fixed.
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- Posts: 23
- Joined: Sat Nov 18, 2017 7:30 pm
Re: Killzone Shadow fall
What problem with multiple-uv is fixed?
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Re: Killzone Shadow fall
in previous version some static models may have broken UVs in case of multiple pairs
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- Posts: 23
- Joined: Sat Nov 18, 2017 7:30 pm
Re: Killzone Shadow fall
Ok, thank you for fix - it's work fine for me.
what new in your bms script? When i need use it?
what new in your bms script? When i need use it?
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- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Killzone Shadow fall
nothing new in bms