Dragon ball Z Sagas (PS2) .DBU files
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Dragon ball Z Sagas (PS2) .DBU files
Hello, I have been looking into modding Dragon Ball Z sagas for the PS2 and need help with unpacking/repacking the .DBU files in which the Movesets/Level geometry/Enemy models,ect. are packed.
The files do not appear encrypted just packed. Can anyone help me with this filetype? Here is a sample file https://drive.google.com/open?id=13fAZk ... WxTR0fIxLD Thank you in advance.
The files do not appear encrypted just packed. Can anyone help me with this filetype? Here is a sample file https://drive.google.com/open?id=13fAZk ... WxTR0fIxLD Thank you in advance.
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Re: Dragon ball Z Sagas (PS2) .DBU files
I leave a keyword for search engines and people who may be interested:
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1184
File bardock.dbu created by DBLMerge
Command line:
-UBERDBL -PARAMLIST ..\..\data_ps2\characters\bardock.dbl ..\..\data_ps2\sprites\faces\bardock.dbl ..\..\data\characters\bardock.dv ..\..\data\var\bdhaira.dv ..\..\data\var\bdhairk.dv ..\..\data\var\bdhairj.dv ..\..\data\var\bdhaire.dv ..\..\data\var\bdhairf.dv ..\..\data\var\bdhairg.dv ..\..\data\var\bdhaird.dv ..\..\data\var\bdhairh.dv ..\..\data\var\bdhairi.dv ..\..\data\var\bdhairc.dv ..\..\data\var\bdhairb.dv ..\..\data_ps2\particles\bardock.dbp bardock.dbu
Contents:
0: ..\..\data_ps2\characters\bardock.dbl 445280
1: ..\..\data_ps2\sprites\faces\bardock.dbl 17856
2: ..\..\data\characters\bardock.dv 1120
3: ..\..\data\var\bdhaira.dv 608
4: ..\..\data\var\bdhairk.dv 608
5: ..\..\data\var\bdhairj.dv 608
6: ..\..\data\var\bdhaire.dv 608
7: ..\..\data\var\bdhairf.dv 608
8: ..\..\data\var\bdhairg.dv 608
9: ..\..\data\var\bdhaird.dv 608
10: ..\..\data\var\bdhairh.dv 608
11: ..\..\data\var\bdhairi.dv 608
12: ..\..\data\var\bdhairc.dv 608
13: ..\..\data\var\bdhairb.dv 608
14: ..\..\data_ps2\particles\bardock.dbp 193344
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Re: Dragon ball Z Sagas (PS2) .DBU files
Thanks Aluigi, I've been trying to find help for this files type for about 3 years now. Any help is very appreciated.
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Re: Dragon ball Z Sagas (PS2) .DBU files
It's a weird format without much sense and with some "wrong" things (like the shifted offset of one file without any reason).
This is the max I can do:
http://aluigi.org/bms/dblmerge_dbu.bms
This is the max I can do:
http://aluigi.org/bms/dblmerge_dbu.bms
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Re: Dragon ball Z Sagas (PS2) .DBU files
Thanks again ALuigi. If it would help I can upload another file. The game uses this files type for the characters and the separate chapters which houses the boss, enemy, and world models.
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Re: Dragon ball Z Sagas (PS2) .DBU files
Ok upload other archives but don't expect much.
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Re: Dragon ball Z Sagas (PS2) .DBU files
Alright, finally getting around to uploading more archives.
Raditz.dbl from inside the Chapter1.dbl
https://drive.google.com/open?id=12VItM ... 5dNkN2NLZK
and Hub.dbl from the worlds folder inside the original Hub.dbl
https://drive.google.com/file/d/1CGINbG ... QABVqFcjbe
Hope this helps. Thanks for everything.
Raditz.dbl from inside the Chapter1.dbl
https://drive.google.com/open?id=12VItM ... 5dNkN2NLZK
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........X...............
c:\dev\dbz\data_ps2\characters\............. ...€.€.........`.......)...
acters\Scanner\maps\Scanner.tga.............à!..@.@. ....... !......*...
cters\Recoome\maps\HipArmor.tga.............à-......@.......à)......+...
ters\Raditz\maps\RaditzSkin.tga.............à-......(.......`.......)...
ers\Scanner\maps\GreenGlass.tga.....@...
ììí€××Ù€ÌÌ΀““™€mms€ccj€^^e€RRY€.‚‡€¼½¿€¯°²€.\ˆ€Ÿ¢£€ hr€W…r€.p.[
and Hub.dbl from the worlds folder inside the original Hub.dbl
https://drive.google.com/file/d/1CGINbG ... QABVqFcjbe
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.......8...............
c:\dev\dbz\data_ps2\worlds\Hub\.............@.....€.........@.......©...
skydome\maps\sky_cloudringb.tga.............@‘......€.......@...........
skydome\maps\sky_cloudlayer.tga.............@•....€.€.......@‘......±...
skydome\maps\sky_cloudringa.tga.............@...€.€.........@.......µ...
ub\terrain\maps\balloon_top.tga.............@]..€.€.@.......@Y......¹...
ub\terrain\maps\balloon_med.tga.............@¡..€.€.€.......@....... ...
terrain\maps\balloon_bottom.tga.............€á..@. .À.......@á......½...
hub\terrain\maps\hub_pilar2.tga.............Àå....€.à.......€å......¾...
s\hub\terrain\maps\hub_wall.tga.........
Hope this helps. Thanks for everything.
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Re: Dragon ball Z Sagas (PS2) .DBU files
This is a completely different format and it's crap
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Re: Dragon ball Z Sagas (PS2) .DBU files
This is what I mean with "crap", to be used with the -V option of quickbms to see the fields (it's not an extraction script so DO NOT use it):
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get FILES long
get ZERO long
get BASE_OFF long
get DUMMY long # 1, 2
get ZERO long
get ZERO long
get PATH string
for i = 0 < FILES
get DUMMY long
get ZERO long
get ZERO long
get OFFSET long
get DUMMY short
get DUMMY short
get DUMMY long
get DUMMY long
get DUMMY long
get DUMMY short
get DUMMY short
get DUMMY long
get NAME string
next i
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Re: Dragon ball Z Sagas (PS2) .DBU files
Oh, I was unaware that they were different file types. They both appeared to be .dbu files. Sorry for the mistake and anytime wasted.
Here are 2 files set up the same way as the original "Bardock.DBU"
Goku1.DBU
https://drive.google.com/open?id=18Xqch ... EccREEQJfJ
CHPTR04.DBU
https://drive.google.com/open?id=13ntgf ... HNmrNudGID
Also can you explain how to set up the "-V option" I'm new to the software. I've read a few tutorials but none of them mentioned it.
Here are 2 files set up the same way as the original "Bardock.DBU"
Goku1.DBU
https://drive.google.com/open?id=18Xqch ... EccREEQJfJ
CHPTR04.DBU
https://drive.google.com/open?id=13ntgf ... HNmrNudGID
Also can you explain how to set up the "-V option" I'm new to the software. I've read a few tutorials but none of them mentioned it.
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Re: Dragon ball Z Sagas (PS2) .DBU files
There is no problem with those 2 dbu files.
-V must be used from command-line or .bat file, it displays all the fields read by quickbms like a sort of debug log.
-V must be used from command-line or .bat file, it displays all the fields read by quickbms like a sort of debug log.
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Re: Dragon ball Z Sagas (PS2) .DBU files
Alright. I used that dummy script you left with the -v option on the Raditz.dbl and it left me with this.
Not quite sure what to do with this. I'm willing to learn though if you would kindly point me in the right direction Aluigi.
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offset filesize filename
--------------------------------------
. 00000000 get FILES 0x00000004 4
. 00000004 get ZERO 0x00000000 4
. 00000008 get BASE_OFF 0x00000158 4
. 0000000c get DUMMY 0x00000002 4
. 00000010 get ZERO 0x00000000 4
. 00000014 get ZERO 0x00000000 4
. 00000018 get PATH "c:\dev\dbz\data_ps2\characters\" -1
. 00000038 get DUMMY 0x00000008 4
. 0000003c get ZERO 0x00000000 4
. 00000040 get ZERO 0x00000000 4
. 00000044 get OFFSET 0x000001a0 4
. 00000048 get DUMMY 0x00000080 2
. 0000004a get DUMMY 0x00000080 2
. 0000004c get DUMMY 0x00000000 4
. 00000050 get DUMMY 0x00000001 4
. 00000054 get DUMMY 0x00000160 4
. 00000058 get DUMMY 0x00000008 2
. 0000005a get DUMMY 0x00000002 2
. 0000005c get DUMMY 0x00000029 4
. 00000060 get NAME "acters\Scanner\maps\Scanner.tga" -1
.
. 00000001
. 00000080 get DUMMY 0x00000008 4
. 00000084 get ZERO 0x00000000 4
. 00000088 get ZERO 0x00000000 4
. 0000008c get OFFSET 0x000021e0 4
. 00000090 get DUMMY 0x00000040 2
. 00000092 get DUMMY 0x00000040 2
. 00000094 get DUMMY 0x00000020 4
. 00000098 get DUMMY 0x00000001 4
. 0000009c get DUMMY 0x000021a0 4
. 000000a0 get DUMMY 0x00000008 2
. 000000a2 get DUMMY 0x00000002 2
. 000000a4 get DUMMY 0x0000002a 4
. 000000a8 get NAME "cters\Recoome\maps\HipArmor.tga" -1
.
. 00000002
. 000000c8 get DUMMY 0x00000009 4
. 000000cc get ZERO 0x00000000 4
. 000000d0 get ZERO 0x00000000 4
. 000000d4 get OFFSET 0x00002de0 4
. 000000d8 get DUMMY 0x00000100 2
. 000000da get DUMMY 0x00000100 2
. 000000dc get DUMMY 0x00000040 4
. 000000e0 get DUMMY 0x00000001 4
. 000000e4 get DUMMY 0x000029e0 4
. 000000e8 get DUMMY 0x00000010 2
. 000000ea get DUMMY 0x00000010 2
. 000000ec get DUMMY 0x0000002b 4
. 000000f0 get NAME "ters\Raditz\maps\RaditzSkin.tga" -1
.
. 00000003
. 00000110 get DUMMY 0x00000008 4
. 00000114 get ZERO 0x00000000 4
. 00000118 get ZERO 0x00000000 4
. 0000011c get OFFSET 0x00012de0 4
. 00000120 get DUMMY 0x00000008 2
. 00000122 get DUMMY 0x00000008 2
. 00000124 get DUMMY 0x00000028 4
. 00000128 get DUMMY 0x00000001 4
. 0000012c get DUMMY 0x00000160 4
. 00000130 get DUMMY 0x00000008 2
. 00000132 get DUMMY 0x00000002 2
. 00000134 get DUMMY 0x00000029 4
. 00000138 get NAME "ers\Scanner\maps\GreenGlass.tga" -1
.
. 00000004
Not quite sure what to do with this. I'm willing to learn though if you would kindly point me in the right direction Aluigi.
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Re: Dragon ball Z Sagas (PS2) .DBU files
Nekorun wrote:Not quite sure what to do with this. I'm willing to learn though if you would kindly point me in the right direction Aluigi.
Exactly, there is probably the offset field but the filename is shrinked in a weird way which is not just "remove one byte for every name" (that's ok for this sample but it's not the same on the other sample).
It's a weird format
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Re: Dragon ball Z Sagas (PS2) .DBU files
I Found out the Quick BMS Script for .DBL Files on Works on Other Stuff then Disney Chicken Little Characters.
Is there Any Chance to help find a Way to Work with Chicken Little Characters When Using the .DBL Script on Quick BMS?
Is there Any Chance to help find a Way to Work with Chicken Little Characters When Using the .DBL Script on Quick BMS?