SAO: Hollow Realization Mesh/Texture Tool

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
akderebur
Posts: 68
Joined: Wed Nov 15, 2017 1:54 pm

SAO: Hollow Realization Mesh/Texture Tool

Post by akderebur »

Hello,

I made this tool to quickly get meshes and textures from the game files. I decided to polish it a bit and release it. It might be useful to someone. I tested it with weapons and characters so far, not sure how well it will handle the maps and other stuff.

It can decompress CRI and OFS3, so you can directly load the files in the "chr/mod" or "wep/mod" game folders. No need to decompress beforehand.

An overview :
Image

How to use:
- File -> Open to load the game file.
- Export -> Export All to export all loaded files (meshes as IQE(skinned)/Obj, textures as png).
- You can select the mesh/texture in the file list to see a preview. Don't close the mesh preview window, once you open it. Or you need to restart the app to open it again.
- You can export files one at a time by clicking "Save as Obj/Iqe/Png".

Supported:
- Mesh - vertex coords, uvs, normals
- Skeleton - no bone names and hair rigs are problematic
- Texture - bc1-7 and raw pixels

Download: http://www.mediafire.com/file/aouoqeqtv ... el_Fix.rar
Note: You need to have .Net 4.6.2 installed. Also sorry that there are lots of dll files :D

Extracted character with rig :
Image

Credits:
- esperknight for CriPakTools
- Liquid-S for OFS3 Tool
- daemon1's texture tool for giving an idea of dds headers