Magna Carta The Phantom Of Avalanche .bgr

Textures, recreate headers, conversions, algorithms and parsing of image files
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Magna Carta The Phantom Of Avalanche .bgr

Post by makc_ar »

Image

Someone script export\imort for quickbms?
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Magna Carta The Phantom Of Avalanche .bgr

Post by Acewell »

they are just targa images preceeded with variable length custom headers, give this a try :)

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get NAME basename
string NAME + .tga
get SIZE asize
findloc HEADER_END binary "\x20\x08"
goto HEADER_END
goto -0x10 0 seek_cur
savepos OFFSET
math SIZE - OFFSET
log NAME OFFSET SIZE
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Magna Carta The Phantom Of Avalanche .bgr

Post by makc_ar »

Thanks a lot Acewell! How about fonts?
.txr https://mega.nz/#!8ghl3KZC!uZdeCHMKTfuI ... x5RkqWs4Z8 textures?
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Magna Carta The Phantom Of Avalanche .bgr

Post by Acewell »

i've no idea about those, sorry :(
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Magna Carta The Phantom Of Avalanche .bgr

Post by makc_ar »

@Acewell

How to pack .tga textures?
3%
Image
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: Magna Carta The Phantom Of Avalanche .bgr

Post by episoder »

neat design. gimme a good reason to try hex that. calintz twin sister, rose or adora. just the obvious fellas. :mrgreen:
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Magna Carta The Phantom Of Avalanche .bgr

Post by Acewell »

makc_ar wrote:How to pack .tga textures?

use reimport.bat, it works for me. did you test it out in your game? :)
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Magna Carta The Phantom Of Avalanche .bgr

Post by makc_ar »

Acewell wrote:
makc_ar wrote:How to pack .tga textures?

use reimport.bat, it works for me. did you test it out in your game? :)

You can repack my textures and give them to me?
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Magna Carta The Phantom Of Avalanche .bgr

Post by Acewell »

makc_ar wrote:You can repack my textures and give them to me?

now you lost me, i don't know what you mean. i just say you reimport works with the bms script. :)