Magna Carta The Phantom Of Avalanche .bgr
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Magna Carta The Phantom Of Avalanche .bgr
Someone script export\imort for quickbms?
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Re: Magna Carta The Phantom Of Avalanche .bgr
they are just targa images preceeded with variable length custom headers, give this a try
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
get NAME basename
string NAME + .tga
get SIZE asize
findloc HEADER_END binary "\x20\x08"
goto HEADER_END
goto -0x10 0 seek_cur
savepos OFFSET
math SIZE - OFFSET
log NAME OFFSET SIZE
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Re: Magna Carta The Phantom Of Avalanche .bgr
Thanks a lot Acewell! How about fonts?
.txr https://mega.nz/#!8ghl3KZC!uZdeCHMKTfuI ... x5RkqWs4Z8 textures?
.txr https://mega.nz/#!8ghl3KZC!uZdeCHMKTfuI ... x5RkqWs4Z8 textures?
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Re: Magna Carta The Phantom Of Avalanche .bgr
i've no idea about those, sorry
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Re: Magna Carta The Phantom Of Avalanche .bgr
@Acewell
How to pack .tga textures?
3%
How to pack .tga textures?
3%
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Re: Magna Carta The Phantom Of Avalanche .bgr
neat design. gimme a good reason to try hex that. calintz twin sister, rose or adora. just the obvious fellas.
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Re: Magna Carta The Phantom Of Avalanche .bgr
makc_ar wrote:How to pack .tga textures?
use reimport.bat, it works for me. did you test it out in your game?
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Re: Magna Carta The Phantom Of Avalanche .bgr
Acewell wrote:makc_ar wrote:How to pack .tga textures?
use reimport.bat, it works for me. did you test it out in your game?
You can repack my textures and give them to me?
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Re: Magna Carta The Phantom Of Avalanche .bgr
makc_ar wrote:You can repack my textures and give them to me?
now you lost me, i don't know what you mean. i just say you reimport works with the bms script.