Dead or Alive Xtreme 3

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Dead or Alive Xtreme 3

Post by Darko »

Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Dead or Alive Xtreme 3

Post by Szkaradek123 »

Here is a blend file to import tmc files from "htm.7z".
Need installed: Blender version 249 and Python version 26x (both 32 bits).
Double click file "Blender249.blend" and in Text Window press alt+p.
I don't have this game , so was tested only on 7 files.
phay007
Posts: 18
Joined: Tue Nov 07, 2017 3:01 am

Re: Dead or Alive Xtreme 3

Post by phay007 »

DEL
Last edited by phay007 on Tue Feb 27, 2018 6:45 am, edited 1 time in total.
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Dead or Alive Xtreme 3

Post by Darko »

Szkaradek123 wrote:Here is a blend file to import tmc files from "htm.7z".
Need installed: Blender version 249 and Python version 26x (both 32 bits).
Double click file "Blender249.blend" and in Text Window press alt+p.
I don't have this game , so was tested only on 7 files.


Jesus christ, thanks skaradrek.

Edit:

Does someone know how to get textures??
Hi, thank you for your great works!!!
I want to known that can you update your script about the mmo game Black Desert. I found some files can not be imported by using your script. http://forum.xentax.com/viewtopic.php?f ... rt#p115393.
Here are some samples.


There's something called Private Message, try not to spam with offtopic stuff.
CannedEars
Posts: 1
Joined: Tue Feb 27, 2018 3:07 pm

Re: Dead or Alive Xtreme 3

Post by CannedEars »

Noesis has a GNF plugin for ps4 textures, tmcl looks to be a container for multiple GNFs.

https://forum.xentax.com/viewtopic.php?f=18&t=17667

As it is now the current version of Noesis is only capable of reading a single GNF per file.

I don't understand this stuff too much, but maybe the Rich could easily derive support for ps4 type tmcl.

It is possible to just copy blocks of memory out of the tmcl from start of one GNF marker to another. Noesis has some trouble displaying them but when you convert them and open them in an image editor they look fine. I just used select block under edit in hex workshop and used the addresses shown when I searched for the string GNF. I can't seem to read the last entry though; the final marker is lowercase.

Thanks for the blender plugin Szkaradek.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Dead or Alive Xtreme 3

Post by Acewell »

Darko wrote:Does someone know how to get textures??

here is Noesis python script to open textures from the tmcl file :D
*script updated - added error check for file name*
tex_DeadorAliveXtreme3_PS4_tmc.zip

open the tmc file and it will read the data from tmcl if they are next to each other. :)
Last edited by Acewell on Wed Feb 28, 2018 2:49 am, edited 1 time in total.
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Dead or Alive Xtreme 3

Post by Darko »

Acewell wrote:
Darko wrote:Does someone know how to get textures??

here is Noesis python script to open textures from the tmcl file :D
tex_DeadorAliveXtreme3_PS4_tmc.zip
open the tmc file and it will read the data from tmcl if they are next to each other. :)


thanks
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Dead or Alive Xtreme 3

Post by Darko »

Hitomi's eyes, eyehadows and eyelashes doesn't have uv's.

Image
Image

Here are more files if you wanna test:

http://www.mediafire.com/file/5e9di46lb ... ostume.rar
http://www.mediafire.com/file/k5nyww9lu ... racter.rar

It seems the problem is uv channels, is there a way to change the uv layer that your script is reading??
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Dead or Alive Xtreme 3

Post by Szkaradek123 »

Here is an updated blend importer:
- multi mat meshes convert to single because of limited materials to 16 per mesh of Blender engine ( i hate this in Blender )
- autotexturing works only if you have tga images in the same folder as "*.tmc" and "*.tmcl" files
- bone names are limited only to 25 letters ( i hate this in Blender too)
- no multi uv layer. Blender don't see more than one uvlayer, so i don't use uvlayers.

Thanks to Darko for files and Acewell for noesis script
ssringo
Posts: 23
Joined: Sat Dec 19, 2015 2:28 am

Re: Dead or Alive Xtreme 3

Post by ssringo »

Thank you for the work Szkaradek123. I found an issue with Ayane's face though. The weights are messed up a bit. Like when you rotate the head bone it'll move a large portion of the head but many of vertices don't move with it. Same with other bones. I wish I could check the rest of the faces but I only have Ayane right now (I'll check more when I get home) and report back if any other character has issues (or someone else could check in the meantime). Didn't find any issues with hair or costumes.

Here her face if you want to take a look.
http://www.mediafire.com/file/1dx22zf71ylwjz2/face.rar

Also, thank you to Acewell for the texture script!

EDIT:

So 2 things. Firstly, I'm not sure where Darko got Hitomi's face for the upload. I can't find her, Nyo or Momiji's face TMC anywhere in the extracted files. The face TMC uploaded earlier works fine but I dunno where it came from. Maybe we have different versions of the game? Although judging by Darko's links to tools I think we have the same version. Secondly, however, none of the other faces work correctly. They all have the same issue as Ayane's face. I've uploaded all of them here. Still haven't found issues with hair or costumes though. Stages also seem to load fine but I can't be 100% sure because they're pretty damn large with a lot of parts.

http://www.mediafire.com/file/kar29bif2ie9920/Faces.rar
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Dead or Alive Xtreme 3

Post by Szkaradek123 »

fixed weights
Thewiseguy
Posts: 5
Joined: Thu Mar 08, 2018 6:26 am

Re: Dead or Alive Xtreme 3

Post by Thewiseguy »

Can someone post the decryption keys? Would be helpful!
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Dead or Alive Xtreme 3

Post by Darko »

Thewiseguy wrote:Can someone post the decryption keys? Would be helpful!


Download the game from whatever you want and just follow the instructions:

https://www.psxhax.com/threads/fake-pkg ... brew.3444/
Thewiseguy
Posts: 5
Joined: Thu Mar 08, 2018 6:26 am

Re: Dead or Alive Xtreme 3

Post by Thewiseguy »

Darko wrote:
Thewiseguy wrote:Can someone post the decryption keys? Would be helpful!


Download the game from whatever you want and just follow the instructions:

https://www.psxhax.com/threads/fake-pkg ... brew.3444/


I tried this and no luck it only extracted a few files. Pretty sure it needs a key. If you could pm me the key that would be awesome!
Thewiseguy
Posts: 5
Joined: Thu Mar 08, 2018 6:26 am

Re: Dead or Alive Xtreme 3

Post by Thewiseguy »

Darko wrote:
Thewiseguy wrote:Can someone post the decryption keys? Would be helpful!


Download the game from whatever you want and just follow the instructions:

https://www.psxhax.com/threads/fake-pkg ... brew.3444/

That tells me how to build a PKG file for use on a PS4 I want to know how to extract the game
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Dead or Alive Xtreme 3

Post by Darko »

Open orbis-pub-chk.exe from then fakepak generator, then click on add image and select the pkg, then click on extract files and put: 00000000000000000000000000000000 as the password, enjoy.

Read the links carefully i left.
Thewiseguy
Posts: 5
Joined: Thu Mar 08, 2018 6:26 am

Re: Dead or Alive Xtreme 3

Post by Thewiseguy »

Darko wrote:Open orbis-pub-chk.exe from then fakepak generator, then click on add image and select the pkg, then click on extract files and put: 00000000000000000000000000000000 as the password, enjoy.

Read the links carefully i left.

Thanks it worked!
Shuubaru
Posts: 4
Joined: Thu Mar 15, 2018 1:08 am

Re: Dead or Alive Xtreme 3

Post by Shuubaru »

Szkaradek123 wrote:fixed weights


There are some problems with body weights on DLC's; I've already tried all the versions of the Blender plugin.

Image

Here is the model I tried:

https://puu.sh/zHPIR/62c864e798.zip
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Dead or Alive Xtreme 3

Post by Szkaradek123 »

for Shuubaru :

I wrote:
....
- bone names are limited only to 25 letters ( i hate this in Blender too)
....

Some bones propably was rename to the same name.
Shuubaru
Posts: 4
Joined: Thu Mar 15, 2018 1:08 am

Re: Dead or Alive Xtreme 3

Post by Shuubaru »

Szkaradek123 wrote:for Shuubaru :

I wrote:
....
- bone names are limited only to 25 letters ( i hate this in Blender too)
....

Some bones propably was rename to the same name.

Oh, I see. Thanks for the answer. I'll figure out a way to export them correctly.