Brute Force (XBOX 2003) - Models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Pepsee
Posts: 17
Joined: Fri Feb 16, 2018 11:26 am

Brute Force (XBOX 2003) - Models

Post by Pepsee »

Hello yet again, everyone

After some more digging, I came upon what seems to be the model format for the game, however I have no idea where to even start. It seems to be a library of models used within the level. The format is .ivd as I can see.
I've uploaded some samples: here and here. Also, I also found some animation files too here is the file for common anims.

Thank you for your attention and I'm looking forward to porting these models to source!.
sleepyzay
Posts: 40
Joined: Mon Sep 15, 2014 5:13 am

Re: Brute Force (XBOX 2003) - Models

Post by sleepyzay »

The model files look like they're missing their headers. Without that you can't use a script to retrieve the models but you can use Hex2Obj to do it manually. Are there any files with the same or similar name but of a different format?
Pepsee
Posts: 17
Joined: Fri Feb 16, 2018 11:26 am

Re: Brute Force (XBOX 2003) - Models

Post by Pepsee »

sleepyzay wrote:The model files look like they're missing their headers. Without that you can't use a script to retrieve the models but you can use Hex2Obj to do it manually. Are there any files with the same or similar name but of a different format?


Here. I uploaded all suspected files of the e01 level.