I've been digging through the files of a very underrated yet amazing game called Brute Force for the original Xbox back in the day.
I managed to rip the sounds, but the problem now is obtaining textures for the HUD, characters, effects and even environment.
As I searched, I stumbled upon .tex files that must have the data needed.
I uploaded a sample here. Thanks for reading and I'm looking forward to a solution!
Edit:
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
Open FDSE "textures-common.tex" 1
get FOLDER basename
idstring "BXML"
goto 0xc48
for i = 1 to 258
get HASH long
get FORMAT byte
get UNK threebyte
get MIPS long //??
get WIDTH long
get HEIGHT long
get UNK2 byte
get OFFSET long
get SIZE long
string NAME p "%s\%d_%08x_%d_%d_%x.dxt" FOLDER i HASH WIDTH HEIGHT FORMAT
log NAME OFFSET SIZE 1
next i
This is a bms script that will help decompile the .tex files found in the .xmb's like this one here.
Now the output is a bunch of .dxt files: https://www.dropbox.com/s/19wwdx8ox9k1j ... n.zip?dl=0
What do I do now?