Forbidden Siren (PS2, unknown archive type)
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Forbidden Siren (PS2, unknown archive type)
Hi there!
I'm interested in doing some language swapping/modding on the PS2 game Forbidden Siren, but I'm entirely new to this and have had no luck extracting the assets I'm interested in. I wonder if anyone can help?
The top level of the disc (all regions) is as per the attached image - I suspect the SIREN.* files are perhaps vfs archives and a good place to start?
Attached samples from both the US and Japanese games (I will need to explore both).
Thanks in advance for any clues or help
I'm interested in doing some language swapping/modding on the PS2 game Forbidden Siren, but I'm entirely new to this and have had no luck extracting the assets I'm interested in. I wonder if anyone can help?
The top level of the disc (all regions) is as per the attached image - I suspect the SIREN.* files are perhaps vfs archives and a good place to start?
Attached samples from both the US and Japanese games (I will need to explore both).
Thanks in advance for any clues or help
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Re: Forbidden Siren (PS2, unknown archive type)
Upload SIREN.TBL
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Re: Forbidden Siren (PS2, unknown archive type)
Thankyou aluigi - uploaded.
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Re: Forbidden Siren (PS2, unknown archive type)
Can you upload the whole SIREN.008 of the US version?
TBL contains everything but the OFFSET/SIZE structure is not very clear.
TBL contains everything but the OFFSET/SIZE structure is not very clear.
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Re: Forbidden Siren (PS2, unknown archive type)
No unfortunately it doesn't have any sense to me, without OFFSET and SIZE there is no way to extract the data.
I leave my work-in-progress script here for reference in case someone will find out what I'm missing, do NOT try it because doesn't work:
I leave my work-in-progress script here for reference in case someone will find out what I'm missing, do NOT try it because doesn't work:
Code: Select all
# Forbidden Siren TBL/000
# script for QuickBMS http://quickbms.aluigi.org
open FDDE "tbl"
filexor 0xff
idstring "SDT4"
get FILES long
get TBL_SIZE long
get SOME_CRC long
get INFO_OFF long
get NAMES_OFF long
get DUMMY long # 1
goto INFO_OFF
math LAST_ARCHIVE_NUM = -1
for i = 0 < FILES
get DUMMY long
get DUMMY short
get DUMMY byte
get ARCHIVE_NUM byte
get NAME_OFF long
savepos TMP
math NAME_OFF + NAMES_OFF
goto NAME_OFF
get NAME string
goto TMP
if ARCHIVE_NUM != LAST_ARCHIVE_NUM
math LAST_ARCHIVE_NUM = ARCHIVE_NUM
get TMP basename
string TMP p "%s.%03d" TMP ARCHIVE_NUM
open FDSE TMP 1
endif
filexor ""
cleanexit # this is not a working script!
log NAME OFFSET SIZE 1
filexor 0xff
next i
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Re: Forbidden Siren (PS2, unknown archive type)
Ok - thanks for the time and effort.
Leaving here also the entire contents of that IOP directory on the US disc, in case it can offer any clues.
Leaving here also the entire contents of that IOP directory on the US disc, in case it can offer any clues.
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Re: Forbidden Siren (PS2, unknown archive type)
i modded aluigi's script into this...
this script is currently untested for re-importing stuff though
Code: Select all
get TBL_BNAME basename
open FDDE "tbl"
filexor 0xff
idstring "SDT4"
get FILES long
get TBL_SIZE long
get TBL03 long # probably some kind of hash...
get INFO_OFF long
get NAMES_OFF long
get TBL04 long # 1
goto INFO_OFF
math TBL_ARCNUM = 0
math TBL_TEMPNUM = 0
math TBL_ARCSIZE = 0x20000000
for i = 0 < FILES
get OFFSET long
get SIZE long
get NAME_OFF long
if i = 0
set TBL05 long OFFSET
endif
math OFFSET - TBL05
math OFFSET * 0x800
set OFFSET2 long OFFSET
if OFFSET u>= TBL_ARCSIZE
math OFFSET % TBL_ARCSIZE
xmath TBL_ARCNUM "OFFSET2 / TBL_ARCSIZE"
endif
string FULL_TBL_LOAD p "%s.%03d" TBL_BNAME TBL_ARCNUM
open FDSE FULL_TBL_LOAD 1
xmath STBL_DRAFT1 "SIZE + OFFSET"
xmath STBL_TEMPSIZE1 "TBL_ARCSIZE - OFFSET"
xmath STBL_TEMPSIZE2 "STBL_DRAFT1 - TBL_ARCSIZE"
savepos TMP
math NAME_OFF + NAMES_OFF
goto NAME_OFF
get NAME string
goto TMP
filexor ""
if STBL_DRAFT1 u> TBL_ARCSIZE
putvarchr MEMORY_FILE SIZE 0
log MEMORY_FILE 0 0
math TBL_TEMPNUM == TBL_ARCNUM
math TBL_TEMPNUM + 1
string TEMP_TBL_LOAD p "%s.%03d" TBL_BNAME TBL_TEMPNUM
open FDSE TEMP_TBL_LOAD 2
append
for xp = 0 < 2
if xp = 0
log MEMORY_FILE OFFSET STBL_TEMPSIZE1 1
elif xp = 1
log MEMORY_FILE 0 STBL_TEMPSIZE2 2
endif
next xp
append
log NAME 0 SIZE MEMORY_FILE
else
log NAME OFFSET SIZE 1
endif
filexor 0xff
next i
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Re: Forbidden Siren (PS2, unknown archive type)
anyway, i managed to find at least some "SLDI" files upon extraction so i'll be opening a separate thread for that.
EDIT: in other news i'm basically done with the whole siren.tbl/siren.000 format now so if you're reading this in the future i have already released that new script of mine in my "Script Compendium" thread.
EDIT: in other news i'm basically done with the whole siren.tbl/siren.000 format now so if you're reading this in the future i have already released that new script of mine in my "Script Compendium" thread.
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Re: Forbidden Siren (PS2, unknown archive type)
Thanks for this! I've run the version of the script from your compendium thread, and it's extracting but only getting so far:
- open input file C:\...\Siren\US\SIREN.004
Error: incomplete input file 1: C:\...\Siren\US\SIREN.004
Can't read 1050722304 bytes from offset e15f4000.
coverage file 1 0% 0 536870912 . offset e15f4000
Last script line before the error or that produced the error:
55 log MEMORY_FILE OFFSET STBL_TEMPSIZE1 1
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Re: Forbidden Siren (PS2, unknown archive type)
oh nooooooooooooooooooooo
just give me an entire day to solve this
just give me an entire day to solve this
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Re: Forbidden Siren (PS2, unknown archive type)
hmm... i guess the issue seems to be on your end...
in order to see if anything was wrong with my script(if at all), i had to go through getting "legit" copies of the same game, this time getting the JP and US releases just for troubleshooting purposes. i tested the script on both releases - from debugging tests to the extraction part - and [quite literally] they all work fine for me.
in the meantime i'm refining my script by trying to find a better way to handle those split archives.
in order to see if anything was wrong with my script(if at all), i had to go through getting "legit" copies of the same game, this time getting the JP and US releases just for troubleshooting purposes. i tested the script on both releases - from debugging tests to the extraction part - and [quite literally] they all work fine for me.
in the meantime i'm refining my script by trying to find a better way to handle those split archives.
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Re: Forbidden Siren (PS2, unknown archive type)
Hmm, sure enough my existing US rip was not accurate, so I ripped the disc again and this time got a Redump md5 match.
However... still getting the same error! I'm just starting quickbms with your script, and pointing it to one of the SIREN.00* files. Is there another way?
However... still getting the same error! I'm just starting quickbms with your script, and pointing it to one of the SIREN.00* files. Is there another way?
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Re: Forbidden Siren (PS2, unknown archive type)
okay, here is something i should have told you before since the beginning: i tested the script with quickbms_4gb_files.exe
i tried to investigate your problem by executing the one and only quickbms.exe executable, and guess what the problem is actually much worse than anticipated.
simply put, the script will simply spazz out in there to the point it triggers unexpected bugs like these...
i used my publicly-available siren.bms script as a reference for this kind of error.
as for *how* i'm going to fix this one... well, what i'm confident in saying is that i'm starting to get a clear idea of this now.
i tried to investigate your problem by executing the one and only quickbms.exe executable, and guess what the problem is actually much worse than anticipated.
simply put, the script will simply spazz out in there to the point it triggers unexpected bugs like these...
Code: Select all
.
. 00000050
. 000003e0 get OFFSET 0x001165ef 4
. 000003e4 get SIZE 0x019e0004 4
. 000003e8 get NAME_OFF 0x000005a4 4
. 00000000 putarr OFFSET 0xe032f800 0:0
. 00000000 putarr TBL_ARCNUM 0x00000004 0:0
. 00000000 putarr STBL_DRAFT1 0xe1d0f804 0:0
. 00000000 putarr STBL_DRAFT2 0x00000008 0:0
. 00001e78 get NAME "movie\data22.pss" -1
. 019e0004 putvarc 0x00000000 1
as for *how* i'm going to fix this one... well, what i'm confident in saying is that i'm starting to get a clear idea of this now.
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Re: Forbidden Siren (PS2, unknown archive type)
ookii, i finally got around to fix Marconi's issue - now the script is working 100% on quickbms
check back here for a new update
check back here for a new update
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Re: Forbidden Siren (PS2, unknown archive type)
Thanks for the continued work on this - I got a good look at the structure of the game. Unfortunately it confirmed that there are no subtitle triggers whatsoever during actual gameplay (non-cutscene) so any worthwhile undub for this title would require implementing such a subtitle feature from scratch .