NARUTO: Ultimate Ninja STORM .xfbin
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NARUTO: Ultimate Ninja STORM .xfbin
Game: http://store.steampowered.com/app/49514 ... inja_STORM
Someone tool to decrypt EN files or export_import for all?
Someone tool to decrypt EN files or export_import for all?
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- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: NARUTO: Ultimate Ninja STORM .xfbin
PseudoCode, a1 > Buffer, a2 > Size
Code: Select all
__int64 __fastcall sub_140510790(__int64 a1, signed int a2)
{
__int64 v3; // r10
signed int v4; // edi
signed int v5; // esi
signed int v6; // ebp
unsigned int v7; // ebx
char *v8; // r9
signed int v9; // er11
int v10; // ecx
__int64 v11; // rdx
__int64 v12; // rax
char v13; // cl
unsigned int v15; // [rsp+20h]
v3 = a1;
v4 = 357500045;
v5 = 45339085;
v6 = 1134809849;
v7 = 1635685890;
if ( a2 > 0 )
{
v8 = (char *)&v15 - a1;
do
{
v9 = a2;
v10 = v4 ^ (v4 << 11);
v4 = v5;
v5 = v6;
v6 = v7;
v7 ^= v10 ^ ((v10 ^ (v7 >> 11)) >> 8);
if ( a2 > 4 )
v9 = 4;
v15 = v7;
v11 = v9;
if ( v9 > 0 )
{
v12 = v3;
do
{
v13 = v8[v12++];
*(_BYTE *)(v12 - 1) ^= v13;
--v11;
}
while ( v11 );
}
a2 -= v9;
v3 += 4i64;
v8 -= 4;
}
while ( a2 > 0 );
}
return 0i64;
}
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Re: NARUTO: Ultimate Ninja STORM .xfbin
Welcome back Ekey! Can you write a utility?
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- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: NARUTO: Ultimate Ninja STORM .xfbin
Thanks . The decrypted xfbin's of the PC version differs from the PS3 version. Seems they compressed. Anyway here test tool.
On files xflst works fine.
Example > option_button00.xflst
On files xflst works fine.
Code: Select all
Usage:
xfbin_test menu.xfbin menu.xfbin.dec
xfbin_test menu.xfbin.dec menu.xfbin
Example > option_button00.xflst
Code: Select all
<?xml version="1.0" ?>
<xflst>
<xfbin name="option_button.xfbin">
Z:\char\x\option\max\steam\option_button00.mdl.xfbin
Z:\char\x\option\tex\steam\option_button03_win.tex.xfbin
Z:\char\x\option\anm\steam\option_button00.anm.xfbin
</xfbin>
<xflst>
</xflst>
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- Joined: Sun Aug 17, 2014 7:27 pm
Re: NARUTO: Ultimate Ninja STORM .xfbin
Thanks a lot Ekey! Double compression? Maybe footer this a header (Confusing encryption CRILAYLA)?
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- Joined: Sun Aug 17, 2014 5:50 pm
Re: NARUTO: Ultimate Ninja STORM .xfbin
This should work, didn't test it on all archives, no errors so far.
Code: Select all
# CyberConnect2 CPK archives
# NARUTO SHIPPUDEN: Ultimate Ninja STORM 1,2,3_HD,4
comtype cpk
idstring "CPK "
endian big
set POS long 0x818
goto POS
get ROFF long
get SOFF long
goto 0x82C
get FILES long
xmath TMP "POS + SOFF"
math POS + ROFF
goto POS
if ROFF == 0x3F
for i = 0 < FILES
get PATHOFF long
callfunction CC2_CPK_Encryption
next i
else
set PATHOFF long 0x1A
for i = 0 < FILES
callfunction CC2_CPK_Encryption
next i
endif
startfunction CC2_CPK_Encryption
get NAMEOFF long
get SIZE long
get ESIZE long
get OFFSET longlong
get DUMMY long
savepos POS
math OFFSET + 0x800
goto OFFSET
log MEMORY_FILE OFFSET SIZE
get HDR long
if HDR == 0x8FCF3140 || HDR == 0xF0A20061 || HDR == 0x45CD364B || HDR == 0x82C83B4F
endian little
set KEY1 long 0x617E9602
set KEY2 long 0x154F048D
set KEY3 long 0x154F048D
set KEY4 long 0x617E9602
set KEY5 long 0x02B3D1CD
set KEY6 long 0x43A3D2F9
math XSIZE = SIZE
for j = 0 < SIZE
math KEY1 u>> 0xB
math KEY2 u<< 0xB
math KEY2 & 0xFFFFFFFF
math KEY2 ^ KEY3
math KEY3 = KEY5
math KEY5 = KEY6
math KEY1 ^ KEY2
math KEY6 = KEY4
math KEY1 u>> 0x8
math KEY4 ^ KEY1
math KEY4 ^ KEY2
if XSIZE > 4
math XSIZE - 4
getvarchr KEYX MEMORY_FILE j long
math KEYX ^ KEY4
putvarchr MEMORY_FILE j KEYX long
else
for k = 0 < XSIZE
getvarchr KEYX MEMORY_FILE j byte
math TMPK = KEY4
math TMPK & 0xFF
math KEYX ^ TMPK
math KEYX & 0xFF
math KEY4 u>> 0x8
putvarchr MEMORY_FILE j KEYX byte
math j + 1
next k
endif
math KEY1 = KEY4
math KEY2 = KEY3
next j + 4
endif
math PATHOFF + TMP
goto PATHOFF
getct DirName string 0
math NAMEOFF + TMP
goto NAMEOFF
getct NAME string 0
string DirName += /
string DirName += NAME
if ESIZE > SIZE
clog DirName 0 SIZE ESIZE MEMORY_FILE
else
log DirName 0 SIZE MEMORY_FILE
endif
endian big
goto POS
endfunction
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Re: NARUTO: Ultimate Ninja STORM .xfbin
Awesome! Thanks a lot ssh!
Someone tool export/import .xfbin files and encryption back?
Someone tool export/import .xfbin files and encryption back?
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- Joined: Fri Nov 21, 2014 4:03 am
Re: NARUTO: Ultimate Ninja STORM .xfbin
I already told you that re-encryption does not need for translation patch as far as I remember.
2018.1.12 test
https://blog.naver.com/physics1114/221183270533
2018.1.12 test
https://blog.naver.com/physics1114/221183270533
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- Posts: 330
- Joined: Fri Nov 21, 2014 4:03 am
Re: NARUTO: Ultimate Ninja STORM .xfbin
Here is my export Tools. (I already sent it to you through private message on ZoG)
I already made it 2 months ago and Storm 1 Korean translation is almost finished..
But these days I'm busy with my jobs so I don't have enough time to make import tools.
naruto1_export.au3 works on itemtext.bin.xfbin, message.bin.xfbin, message_btl.bin.xfbin
TelopBin_export.au3 works on dioramaTelopBin.xfbin, iaTelopBin.xfbin, movieTelopBin.xfbin, spSkillTelopBin.xfbin
By the way, MissionInfo.bin.xfbin is a mess. My tool only works on PS3 JPN. But it will reads on PC.
For make export tool for PC(MissionInfo.bin), one have to change my source code.
I already made it 2 months ago and Storm 1 Korean translation is almost finished..
But these days I'm busy with my jobs so I don't have enough time to make import tools.
naruto1_export.au3 works on itemtext.bin.xfbin, message.bin.xfbin, message_btl.bin.xfbin
TelopBin_export.au3 works on dioramaTelopBin.xfbin, iaTelopBin.xfbin, movieTelopBin.xfbin, spSkillTelopBin.xfbin
By the way, MissionInfo.bin.xfbin is a mess. My tool only works on PS3 JPN. But it will reads on PC.
For make export tool for PC(MissionInfo.bin), one have to change my source code.
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Re: NARUTO: Ultimate Ninja STORM .xfbin
How to export all xfbin??
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- Joined: Mon Jul 31, 2017 2:28 am
Re: NARUTO: Ultimate Ninja STORM .xfbin
sigroon365 wrote:Here is my export Tools. (I already sent it to you through private message on ZoG)
I already made it 2 months ago and Storm 1 Korean translation is almost finished..
But these days I'm busy with my jobs so I don't have enough time to make import tools.
naruto1_export.au3 works on itemtext.bin.xfbin, message.bin.xfbin, message_btl.bin.xfbin
TelopBin_export.au3 works on dioramaTelopBin.xfbin, iaTelopBin.xfbin, movieTelopBin.xfbin, spSkillTelopBin.xfbin
By the way, MissionInfo.bin.xfbin is a mess. My tool only works on PS3 JPN. But it will reads on PC.
For make export tool for PC(MissionInfo.bin), one have to change my source code.
Hey have you made any tools for reimporting? Or are there any tools for that?