Can these archives be unpacked? There're multiple filenames at file start but sound data itself might be headerless. Nevertheless I'd like to have those audio banks extracted to begin actual work with resulting tracks.
Thanks in advance and the best of luck for these bigfiles don't seem to be easy & straightforward! Bye!
RLH: Run like hell (PS2/Xbox) *.SFX/*.XAU
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Re: RLH: Run like hell (PS2/Xbox) *.SFX/*.XAU
Bad format, only less than 20% is covered by the TOC at the beginning:
Code: Select all
get SFX_SIZE asize
idstring "SFX" # SFX0, SFX1
getdstring VER 1
get DUMMY short
get DUMMY short
get DUMMY long
get DUMMY long
get BASE_OFF long
get DUMMY long
get FILES long
get DUMMY long
for i = 0 < FILES
getdstring NAME 0x10
get DUMMY long
get SIZE long
get OFFSET long
get DUMMY long
math OFFSET + BASE_OFF
math TMP = OFFSET
math TMP + SIZE
if TMP u> SFX_SIZE
print "???"
else
log NAME OFFSET SIZE
endif
next i
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Re: RLH: Run like hell (PS2/Xbox) *.SFX/*.XAU
Hi Luigi, I'm sorry to hear that but thanks for examining this format all the same! Do you think you can possibly understand this type of archive better if more samples (like at least one from each folder in sound directory) are provided?
All the best!
All the best!
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Re: RLH: Run like hell (PS2/Xbox) *.SFX/*.XAU
eh no, that wouldn't help.
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Re: RLH: Run like hell (PS2/Xbox) *.SFX/*.XAU
Alright then, I believe you did your best and supposedly this bigfile type is even lamer than MBK from Stuntman Ignition... at least it's not compressed so there're still ways to try and get something out of it.
Best wishes!
Best wishes!