Ratchet and Clank (2016) gxxsxxx Archives

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
bxaimc
Posts: 41
Joined: Thu Nov 16, 2017 7:11 pm

Ratchet and Clank (2016) gxxsxxx Archives

Post by bxaimc »

Hi there! I'd like some help from one of you brave souls courageous enough to take on this archive format. It's from the PS4 version of Ratchet and Clank (the one based off the movie, based off the game). There are a number of these archives and unfortunately it's not the standard PSARC I was expecting. I included one of the smaller archives as the majority are 1-3+ GB in size as well as some associated files (tables or filelists?). Please and thanks!

https://drive.google.com/open?id=17O80jpKUWyz4mU2LUst8qvmLS0ugfHWt
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Ratchet and Clank (2016) gxxsxxx Archives

Post by aluigi »

It's the same format use by this script but I can't test it with the provided sample:
http://aluigi.org/bms/edge_of_nowhere.bms

It was difficult to find the script, luckily I found the "1TAD" magics in the big archive and found them in the script too.
KBABZ
Posts: 1
Joined: Sun Mar 25, 2018 1:31 am

Re: Ratchet and Clank (2016) gxxsxxx Archives

Post by KBABZ »

aluigi wrote:It's the same format use by this script but I can't test it with the provided sample:
http://aluigi.org/bms/edge_of_nowhere.bms

It was difficult to find the script, luckily I found the "1TAD" magics in the big archive and found them in the script too.

Heya, I tried using quickbms with the edge_of_nowhere.bms on some Ratchet & Clank PS4 files on the gxxsxxx archives, and it made a bunch of numbered .dat files. That aside, it also couldn't handle the largest one which tots up at 3.1GB. I've uploaded it here if you'd like to take a look at it?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Ratchet and Clank (2016) gxxsxxx Archives

Post by aluigi »

3Gb? boring.
Maybe copy&paste the error reported by quickbms, not sure if the filecutted sample will be enough because the format is quite complex so not much interested on returning on it at the moment.
fileGates71
Posts: 18
Joined: Sun Feb 24, 2019 11:45 pm

Re: Ratchet and Clank (2016) gxxsxxx Archives

Post by fileGates71 »

Has there been any development on this? I'm trying to get at the files in these archives and have run into the same problem (numbered .dat files). Though, the "error" that I get when using edge_of_nowhere.bms on any of the files is "error in src/extra/xalloc.c line 618: xdbg_malloc()

Error: memory allocation problem
Not enough memory resources are available to process this command"

And I'm using the quickbms that handles bigger than 4gbs.
fileGates71
Posts: 18
Joined: Sun Feb 24, 2019 11:45 pm

Re: Ratchet and Clank (2016) gxxsxxx Archives

Post by fileGates71 »

No one? I am so close. Please can I have some help?