Mario and Luigi Dream Team QuickBMS script?
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Mario and Luigi Dream Team QuickBMS script?
I've been using the script for Mario & Luigi Paper Jam listed here, which thankfully works also with the Superstar Saga remake. But it apparently doesn't work with Dream Team, as the hex stuff is different in those files despite having the same filenames and folder structure (and the games having the same engine).
Is there one for Dream Team anywhere or can one be made?
Is there one for Dream Team anywhere or can one be made?
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Re: Mario and Luigi Dream Team QuickBMS script?
upload the archive.
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Re: Mario and Luigi Dream Team QuickBMS script?
I'm not sure how much you need but if there is more, tell me.
http://www.mediafire.com/file/2z614l52r92m118/BMap.dat
http://www.mediafire.com/file/2z614l52r92m118/BMap.dat
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Re: Mario and Luigi Dream Team QuickBMS script?
It's a sequence of compressed files without index, so it's not possible to extract them.
Check if you have a smaller file with similar name like BMap.idx or similar.
Check if you have a smaller file with similar name like BMap.idx or similar.
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Re: Mario and Luigi Dream Team QuickBMS script?
There are no .idx files in the file system, nor is there another file with BMap in its name. I don't think it's legal to upload the entire file system, but the BMap.dat in Paper Jam and SSS+BM is extractable so I'm not sure why this is different other than them pointlessly changing how files are built between games that use the same engine on the same system. Also weird how the older of the two would be the less-known one.
All I can think of now is maybe a screenshot comparison between how the folders look.
All I can think of now is maybe a screenshot comparison between how the folders look.
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Re: Mario and Luigi Dream Team QuickBMS script?
Bump. Perhaps this file will be of use? I was looking into this again and according to this thread, that file has stuff related to the .dats, but I'm not sure where to even begin looking through that. But maybe it has the missing key to this?
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Re: Mario and Luigi Dream Team QuickBMS script?
Welp. It's probably illegal to post the whole file system. So basically this game's models are literally unrippable then? I'm at a loss but I really was hoping that what I found would mean something. Paper Jam's stuff is so similar that it's just baffling that only DT would be like this. Are there any other file extensions other than .idx I could look for?
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Mario and Luigi Paper Jam/+ (BLZ compression)
Random bump but this file from M&L Superstar Saga (3DS) fails to decompress properly.
Using -. to ignore compression errors also fails.
Any plan to fix the script?
Code: Select all
offset filesize filename
--------------------------------------
005dcaa0 700 BDFXStaticArchive
Error: incomplete input file 0: DFXSolution_Header.dat
Can't read 700 bytes from offset 005dcaa0.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 3% 104 2944 . offset 005dcaa0
Last script line before the error or that produced the error:
29 log NAME OFFSET SIZE
Using -. to ignore compression errors also fails.
Code: Select all
Error: incomplete input file 0: C:\Users\LolHacksRule\Desktop\Nintendo\3DS\Titles\M&L\SuperstarSaga_DX\dmp\romfs\Dfx\DFXSolution_Header.dat
Can't read 700 bytes from offset 005dcaa0.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 3% 104 2944 . offset 005dcaa0
Error: impossible to write 0x000002bc bytes (total 0x000002bc)
Check your disk space or the script is wrong
- 0 files found in 3 seconds
coverage file 0 3% 104 2944 . offset 005dcaa0
Any plan to fix the script?
Last bumped by LolHacksRule on Thu Sep 03, 2020 5:41 pm.