Mario and Luigi Dream Team QuickBMS script?

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Fawfulthegreat64
Posts: 5
Joined: Fri Feb 09, 2018 1:39 pm

Mario and Luigi Dream Team QuickBMS script?

Post by Fawfulthegreat64 »

I've been using the script for Mario & Luigi Paper Jam listed here, which thankfully works also with the Superstar Saga remake. But it apparently doesn't work with Dream Team, as the hex stuff is different in those files despite having the same filenames and folder structure (and the games having the same engine).

Is there one for Dream Team anywhere or can one be made?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Mario and Luigi Dream Team QuickBMS script?

Post by aluigi »

upload the archive.
Fawfulthegreat64
Posts: 5
Joined: Fri Feb 09, 2018 1:39 pm

Re: Mario and Luigi Dream Team QuickBMS script?

Post by Fawfulthegreat64 »

I'm not sure how much you need but if there is more, tell me.

http://www.mediafire.com/file/2z614l52r92m118/BMap.dat
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Mario and Luigi Dream Team QuickBMS script?

Post by aluigi »

It's a sequence of compressed files without index, so it's not possible to extract them.
Check if you have a smaller file with similar name like BMap.idx or similar.
Fawfulthegreat64
Posts: 5
Joined: Fri Feb 09, 2018 1:39 pm

Re: Mario and Luigi Dream Team QuickBMS script?

Post by Fawfulthegreat64 »

There are no .idx files in the file system, nor is there another file with BMap in its name. I don't think it's legal to upload the entire file system, but the BMap.dat in Paper Jam and SSS+BM is extractable so I'm not sure why this is different other than them pointlessly changing how files are built between games that use the same engine on the same system. Also weird how the older of the two would be the less-known one.

All I can think of now is maybe a screenshot comparison between how the folders look.

Image
Fawfulthegreat64
Posts: 5
Joined: Fri Feb 09, 2018 1:39 pm

Re: Mario and Luigi Dream Team QuickBMS script?

Post by Fawfulthegreat64 »

Bump. Perhaps this file will be of use? I was looking into this again and according to this thread, that file has stuff related to the .dats, but I'm not sure where to even begin looking through that. But maybe it has the missing key to this?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Mario and Luigi Dream Team QuickBMS script?

Post by aluigi »

no
Fawfulthegreat64
Posts: 5
Joined: Fri Feb 09, 2018 1:39 pm

Re: Mario and Luigi Dream Team QuickBMS script?

Post by Fawfulthegreat64 »

Welp. It's probably illegal to post the whole file system. So basically this game's models are literally unrippable then? I'm at a loss but I really was hoping that what I found would mean something. Paper Jam's stuff is so similar that it's just baffling that only DT would be like this. Are there any other file extensions other than .idx I could look for?
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Mario and Luigi Paper Jam/+ (BLZ compression)

Post by LolHacksRule »

Random bump but this file from M&L Superstar Saga (3DS) fails to decompress properly.

Code: Select all

  offset   filesize   filename
--------------------------------------
  005dcaa0 700        BDFXStaticArchive

Error: incomplete input file 0: DFXSolution_Header.dat
       Can't read 700 bytes from offset 005dcaa0.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     3%   104        2944       . offset 005dcaa0

Last script line before the error or that produced the error:
  29  log NAME OFFSET SIZE

Using -. to ignore compression errors also fails.

Code: Select all


Error: incomplete input file 0: C:\Users\LolHacksRule\Desktop\Nintendo\3DS\Titles\M&L\SuperstarSaga_DX\dmp\romfs\Dfx\DFXSolution_Header.dat
       Can't read 700 bytes from offset 005dcaa0.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     3%   104        2944       . offset 005dcaa0

Error: impossible to write 0x000002bc bytes (total 0x000002bc)
       Check your disk space or the script is wrong

- 0 files found in 3 seconds
  coverage file 0     3%   104        2944       . offset 005dcaa0


Any plan to fix the script?


Last bumped by LolHacksRule on Thu Sep 03, 2020 5:41 pm.