Hi
Anybody can know what kind of compression is on the chunks in console x360 version on Battle for the pacific *.xds files (CloakNT Engine) Same format in SoF Payback
It looks like LZ.. Info cmall visible
sorry for eng if so
startup.xds from Battle for the pacific > https://fex.net/get/746294682721/253680391
[X360] Battle for the pacific .xds
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Re: [X360] Battle for the pacific .xds
I don't see a TOC with information about the archived files, probably they are in a smaller index file.
But yes, it's definitely lzss:
But yes, it's definitely lzss:
Code: Select all
endian big
comtype lzss
for
get SIZE long
if SIZE == 0xffffffff
break
endif
savepos OFFSET
xmath XSIZE "SIZE * 10"
clog "" OFFSET SIZE XSIZE
goto SIZE 0 SEEK_CUR
next
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- Posts: 3
- Joined: Fri Aug 15, 2014 11:04 pm
Re: [X360] Battle for the pacific .xds
aluigi wrote:I don't see a TOC with information about the archived files, probably they are in a smaller index file.
But yes, it's definitely lzss:Code: Select all
endian big
comtype lzss
for
get SIZE long
if SIZE == 0xffffffff
break
endif
savepos OFFSET
xmath XSIZE "SIZE * 10"
clog "" OFFSET SIZE XSIZE
goto SIZE 0 SEEK_CUR
next
Thanx aluigi! Regards! Need try recompres with mods.
P.S Before each file, there is a size. Names of files of this package in Exec-Xex on 360. Startup boot file call from the exec.