Monster vs Aliens .PAK file
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Monster vs Aliens .PAK file
Hi. I am trying to extract a .PAK file from Monsters vs Aliens game, but every program that I use fails.
This is the file i'm trying to extract ( https://mega.nz/#!ImByVQCB!YWzNaza9ZJT4 ... 1sHYWUZ7Yk ), supposedly the Ginormica 3D model. I need it to use in a non-comercial fan-made game that some friends are creating, called Sizebox.
I was talking with Mygoshi of another related topic, like this and this another but it seems the case is different.
Can someone help me with unpacking these?
I thank very much for your help.
(Sorry my bad english)
This is the file i'm trying to extract ( https://mega.nz/#!ImByVQCB!YWzNaza9ZJT4 ... 1sHYWUZ7Yk ), supposedly the Ginormica 3D model. I need it to use in a non-comercial fan-made game that some friends are creating, called Sizebox.
I was talking with Mygoshi of another related topic, like this and this another but it seems the case is different.
Can someone help me with unpacking these?
I thank very much for your help.
(Sorry my bad english)
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Re: Monster vs Aliens .PAK file
I'm not sure it's a sort of archive, for sure not a simple format, so I leave some keywords taken from the file:
BuildMan - Wed Jan 28 16:31:25 2009
GS version 3.140.7
HighRez Windows WorldWide
BuildMan - Wed Jan 28 16:31:25 2009
GS version 3.140.7
HighRez Windows WorldWide
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- Posts: 9
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Re: Monster vs Aliens .PAK file
I've then renamed the file to BaseGinormica.lzma, and receive this output from Peazip:
And receive this text output when i test.
I have already tried to rename the file to the .lzma86 extension, but the error is the same.
And receive this text output when i test.
Code: Select all
7-Zip [32] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
p7zip Version 16.02 (locale=pt_BR.UTF-8,Utf16=on,HugeFiles=on,32 bits,4 CPUs Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (806E9),ASM,AES-NI)
Scanning the drive for archives:
1 file, 31779508 bytes (31 MiB)
Testing archive: /home/daniel/Downloads/BaseGinormica.lzma
WARNING:
/home/daniel/Downloads/BaseGinormica.lzma
Can not open the file as [lzma] archive
The file is open as [lzma86] archive
--
Path = /home/daniel/Downloads/BaseGinormica.lzma
Open WARNING: Can not open the file as [lzma] archive
Type = lzma86
Sub items Errors: 1
Archives with Errors: 1
Sub items Errors: 1
I have already tried to rename the file to the .lzma86 extension, but the error is the same.
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Re: Monster vs Aliens .PAK file
here is a generic bms script attempt to extract all file in the pak
i did my best to guess some extensions
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
get FOLDER basename
findloc OFFSET binary "\x26\x00\x00\x00\x01\x00\x01\x00"
do
goto OFFSET
goto 0x30 0 seek_cur
getdstring NAME 0x40
goto 0x8 0 seek_cur
get SIZE long
math SIZE - 4
get SKIP long
savepos OFFSET
get CHECK long
if CHECK == 0x20534444
string EXT = dds
elif CHECK == 0xAC44
string EXT = aud //??
elif CHECK == 0x4
string EXT = mdl
else
string EXT = dat
endif
string NAME p "%s\%s.%s" FOLDER NAME EXT
log NAME OFFSET SIZE
findloc OFFSET binary "\x26\x00\x00\x00\x01\x00\x01\x00" 0 "" -1
while OFFSET != ""
i did my best to guess some extensions
Last edited by Acewell on Mon Feb 19, 2018 9:39 am, edited 1 time in total.
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Re: Monster vs Aliens .PAK file
for automatically decompressing lzma data without knowing the type of lzma and its decompressed size it's enough to use:
comtype lzma_dynamic
clog NAME OFFSET SIZE SIZE
comtype lzma_dynamic
clog NAME OFFSET SIZE SIZE
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Re: Monster vs Aliens .PAK file
Guys, you are my heroes! <3
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Re: Monster vs Aliens .PAK file
I've sucessfully extracted all files, thank you guys. I've just to put the extension in some files, though i don't know what extension to put in anothers. I've identified 226 of 435 files until now.
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Re: Monster vs Aliens .PAK file
Is there a way to list the original filenames with their extension in quickbms?
All files turned this way. I could only discover the extent of some. Take a look: https://mega.nz/#!Un5QCCLS!MPMyilHnequZ ... yXq-SX2-6k
All files turned this way. I could only discover the extent of some. Take a look: https://mega.nz/#!Un5QCCLS!MPMyilHnequZ ... yXq-SX2-6k
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Re: Monster vs Aliens .PAK file
the original filenames are stored in the pak but the extensions are not, you have to guess.
also when you extract the files with my scripts and you get a duplicate file prompt press "r" to
rename duplicates because there is some files with same name but different size.
edit
i combined the 2 scripts and added a check to guess extensions too.
also when you extract the files with my scripts and you get a duplicate file prompt press "r" to
rename duplicates because there is some files with same name but different size.
edit
i combined the 2 scripts and added a check to guess extensions too.
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Re: Monster vs Aliens .PAK file
Hello there.
I hope you're still interested in extracting the geometry and textures from the monsters vs aliens game despite it's been months since you've asked this question.
I found a tool that let's you extract the meshes and textures from almost any 3d game. It's called ninjaripper. You have to run it as administrator and start the game using ninjaripper in order to make it work. Simply load up the game so you see ginormica and then hit F10. Ninjaripper will then save every geometry along with their textures that you're seeing in the game including characters and map geometries inside the ninjaripper folder at "C:/Users/<your windows account name>/Documents"
Here is the link where you can download it:
https://gamebanana.com/tools/5638
I tested it on the monsters vs aliens game demo and was able to get the 3d models and textures from Ginormica, Missing Link, B.O.B, Insectorsaurus and the Alien Probe. I couldn't do the same on Dr. Cockroach because in the demo you can't play him. This may work if you have the full version of the game.
I've managed to import the 3d models of the characters into blender.
I hope that helps you. Best regards.
I hope you're still interested in extracting the geometry and textures from the monsters vs aliens game despite it's been months since you've asked this question.
I found a tool that let's you extract the meshes and textures from almost any 3d game. It's called ninjaripper. You have to run it as administrator and start the game using ninjaripper in order to make it work. Simply load up the game so you see ginormica and then hit F10. Ninjaripper will then save every geometry along with their textures that you're seeing in the game including characters and map geometries inside the ninjaripper folder at "C:/Users/<your windows account name>/Documents"
Here is the link where you can download it:
https://gamebanana.com/tools/5638
I tested it on the monsters vs aliens game demo and was able to get the 3d models and textures from Ginormica, Missing Link, B.O.B, Insectorsaurus and the Alien Probe. I couldn't do the same on Dr. Cockroach because in the demo you can't play him. This may work if you have the full version of the game.
I've managed to import the 3d models of the characters into blender.
I hope that helps you. Best regards.
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Re: Monster vs Aliens .PAK file
I tried to unpack .PAK files from the game, but i cant use any .mdl files in any 3D program. But .dds can be opened. How to fix this?