Every single text you can see in the game is actually a texture file. I've tried several methods but to no avail.
TexMod: I can replace the textures and they work in the game, but this is a rather slippery(?) solution, may cause crashes and it doesn't work fine with Steam.
uModel: Great, but doesn't support repacking.
"UPKUnpack/Repack": Apparently, this set of tools can extract and repack the UPK files. Though the extracted textures are in the format of .texture2D, which I've zero knowledge of how to edit. I come across that these .texture2D files can be transformed into .DDS files through hex editing, but honestly I don't know how to do it.
I'm also attaching the UPK file itself, and the texture files containing the texts. Any help is appreciated.
[quote="makc_ar"][/quote] Hey, thanks for the info! I tried the same file and it work! However, in other files I failed to do it because I didn't really get the "Start texture without dds 128 byte in Texture2D" part. Can you explain that part in detail please? Thank you.
You need to look at the numbers without dds 128 byte and compare them in Texture2D. Example ExtraIcons.dds: 40 00 48 92 etc ExtraIcons.Texture2D: 40 00 48 92 etc
makc_ar wrote:You need to look at the numbers without dds 128 byte and compare them in Texture2D. Example ExtraIcons.dds: 40 00 48 92 etc ExtraIcons.Texture2D: 40 00 48 92 etc
Hey, thanks for the information. Can you check out the IconMessages file, please? I can edit the other ones without no problem, but in this texture, no matter what I do, the edited texture's size is always bigger than the original.