Dragon Ball Fighter Z Texture edits

Textures, recreate headers, conversions, algorithms and parsing of image files
mastaklo
Posts: 2
Joined: Wed Jan 31, 2018 1:37 pm

Dragon Ball Fighter Z Texture edits

Post by mastaklo »

so i edited the textures of dragonball fighterz
the .uexp looks fine when i preview it with umodel
however when i reimport that file and open the .pak with umodel again it seems like some of the mipmaps of the edited texture werent reimported correctly.
i guess its a issue with the unreal tournament 4 script that it wont import mipmaps correctly
anyone got some info on it?
here you can actually see how it looks

thats the edited texture before reimport
https://gyazo.com/7aac79bd77172c22ef6b687a00cd8e8c

and thats whats it look like after reimport
https://gyazo.com/61ebc20953da736c60af605e3256faab
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Dragon Ball Fighter Z Texture edits

Post by aluigi »

quickbms simply reimports the file as-is without touching (or even trying to parse) its content.
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: Dragon Ball Fighter Z Texture edits

Post by episoder »

thread is not old enough. yeh. looks like data fiddle error. gotta create a mipmap dds and get to reimport it. tricky.