Sniper Elite 4 (PC) (*.mimg)

Textures, recreate headers, conversions, algorithms and parsing of image files
Mobius1
Posts: 3
Joined: Sun Jan 28, 2018 2:26 pm

Sniper Elite 4 (PC) (*.mimg)

Post by Mobius1 »

I've managed to find and extract the the map files from Sniper Elite 4 (PC) from the .mimg files with QuickBMS and the asura.bms script. It throws out a couple of .tga/.dds files with DX10 header that are only viewable in XnView, but they seem corrupted:

(Click for full size)
Image

Here's a zip file with the original .mimg file and the two .tga files asura.bms produced: https://mega.nz/#!FBpxmZjA!SZZrtJMPESJd ... WPiZZ45f5s

If anyone can help it'd be appreciated greatly.

EDIT: Using the latest versions of both QuickBMS and asura.bms.
Mobius1
Posts: 3
Joined: Sun Jan 28, 2018 2:26 pm

Re: Sniper Elite 4 (PC) (*.mimg)

Post by Mobius1 »

Sorted. It had a DX10 header that my current DDS plugin for Photoshop couldn't recognise. The Intel Texture Works Plugin for Photoshop worked a treat.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Sniper Elite 4 (PC) (*.mimg)

Post by Acewell »

Noesis has native support for dx10 images also :D
Mobius1
Posts: 3
Joined: Sun Jan 28, 2018 2:26 pm

Re: Sniper Elite 4 (PC) (*.mimg)

Post by Mobius1 »

Acewell wrote:Noesis has native support for dx10 images also :D


Thanks, I'll check it out :)