Textures, recreate headers, conversions, algorithms and parsing of image files
Mobius1
Posts: 3 Joined: Sun Jan 28, 2018 2:26 pm
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by Mobius1 » Mon Jan 29, 2018 5:16 pm
I've managed to find and extract the the map files from Sniper Elite 4 (PC) from the .mimg files with QuickBMS and the asura.bms script. It throws out a couple of .tga/.dds files with DX10 header that are only viewable in XnView, but they seem corrupted:
(Click for full size)
Here's a zip file with the original .mimg file and the two .tga files asura.bms produced:
https://mega.nz/#!FBpxmZjA!SZZrtJMPESJd ... WPiZZ45f5s If anyone can help it'd be appreciated greatly.
EDIT : Using the latest versions of both QuickBMS and asura.bms.
Acewell
Posts: 706 Joined: Fri Aug 08, 2014 1:06 am
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by Acewell » Mon Jan 29, 2018 6:33 pm
Noesis has native support for dx10 images also
Mobius1
Posts: 3 Joined: Sun Jan 28, 2018 2:26 pm
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by Mobius1 » Mon Jan 29, 2018 7:24 pm
Acewell wrote: Noesis has native support for dx10 images also
Thanks, I'll check it out