I3D importer [Farming Simulator]

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
chrisu12
Posts: 2
Joined: Thu Jan 18, 2018 11:29 am

I3D importer [Farming Simulator]

Post by chrisu12 »

Hello

I am using the I3D importer v1.2 from Chipicao for the Farming Simulator.

I've changed the script a bit, he reads several UV_Maps and the vertexcolor.

Now I'm still missing with the Skinbindnodes, but my programming knowledge is not enough from grins.

Maybe I can help who else I can import the bones.

In the LS17 i3d you now also use the singleblendweights, my knowledge is the mergegroup where several shapes are integrated in one shape and they work as a bone.

Can you import it so that it makes these bones shape again.

I would be very happy if someone can help me, because I have no idea about programming and I do not know how to implement it.





Best regards
the old bag
Christian

Sorry for my bad Google english :)