Monster Hunter Benchmark
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Monster Hunter Benchmark
Name: 怪物猎人OL》
Web: http://mho.qq.com/main.shtml
Download: http://down.52pk.com/xiazai/13753.shtml
Hello guys, well as I can see I download this new CryEngine 3 game, really I try unpack files and see format change, before in the beta I think are .pak, but now the format change to .ifs so maybe somebody can take a look into format, really grateful for support.
https://cloud.mail.ru/public/bdfb06a72b ... 20(Samples).7z
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Re: Monster Hunter Benchmark
This is my "experiment":
http://aluigi.org/papers/bms/others/mon ... r_nifs.bms
I doubt it will work with the whole archive but if you reach about 3 Mb before the end you are successful
http://aluigi.org/papers/bms/others/mon ... r_nifs.bms
I doubt it will work with the whole archive but if you reach about 3 Mb before the end you are successful
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Re: Monster Hunter Benchmark
many thanks for your work luigi, I got this issue, and anyway the script export with right file names? beause I got .cry files, dds and obj files, but with random names, is not possible got file names?
ok now after I check the offset I found this, I see there the format of animations of crytek for .caf, so I think .cry export sript are wrong or don't know, and about files names I think is possible unpack it.
http://i.imgur.com/2eqg9bx.jpg
ok now after I check the offset I found this, I see there the format of animations of crytek for .caf, so I think .cry export sript are wrong or don't know, and about files names I think is possible unpack it.
http://i.imgur.com/2eqg9bx.jpg
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Re: Monster Hunter Benchmark
Ok I have updated the script removing the forced termination, so you will get the "alert" message but it will dump everything.
The names are automatically generated but the extensions are correct.
The updated script doesn't have a version.
The names are automatically generated but the extensions are correct.
The updated script doesn't have a version.
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Re: Monster Hunter Benchmark
well I checked script, it begin fine but after some minutes I got this.
so now I checked what you say about extentions and really fail, if rename .cry to .cgf is format of crytek, it loaded fine in noesis, so I think script in one part doing something wrong, same for file names, it generate random file names and is impossible found files, you can't try take a full into archive and add support to it, I pay you for that aluigi, but please add this support, really grateful for all your support.
and check this, I open the file generated by script in Hex and check what I found, the script generate a random name called : 000000a0.cry
but the real name of the file is this one:
so now I checked what you say about extentions and really fail, if rename .cry to .cgf is format of crytek, it loaded fine in noesis, so I think script in one part doing something wrong, same for file names, it generate random file names and is impossible found files, you can't try take a full into archive and add support to it, I pay you for that aluigi, but please add this support, really grateful for all your support.
and check this, I open the file generated by script in Hex and check what I found, the script generate a random name called : 000000a0.cry
but the real name of the file is this one:
Last edited by CriticalError on Fri Mar 13, 2015 11:50 pm, edited 2 times in total.
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Re: Monster Hunter Benchmark
I have noticed that the offset where you get the crash is less than half of the archive size. Bad.
Unfortunately that's the max I can do at the moment.
Unfortunately that's the max I can do at the moment.
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Re: Monster Hunter Benchmark
well to bad really, this game look awesome, and strage why we can't get file names, because in old cabal2 I remember you modify script for crytek and got file names correctly, but well anyway thanks for your try, maybe Ekey can give a hand in that.
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Re: Monster Hunter Benchmark
Maybe you can try something experimental to extract more files than the script.
I have just released a new version of offzip (0.3.6), try it in the following way:
Don't expect that the integrity of the files will be 100%, but most of them should be complete and you will be able to extract more files than the script.
Anyway it's just a test.
I have just released a new version of offzip (0.3.6), try it in the following way:
Code: Select all
offzip -a -c 0x4000 rest.ifs output_folder 0
Anyway it's just a test.
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Re: Monster Hunter Benchmark
yep you right, it extract more files but anyway in the same way as script, with .cry extention and random file names
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Re: Monster Hunter Benchmark
Thanks it was the missing large file support, fixed in version 0.3.6a.
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Re: Monster Hunter Benchmark
well again many thanks for your try.
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Re: Monster Hunter Benchmark
any new update Luigi? no possible update for get file names? and correct file extention?
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Re: Monster Hunter Benchmark
No, I didn't continue the research because I have no additional ideas.