Hi Guys!
You know, there is a great PS1 game: Mizzurna Falls. This game similar than Silent Hill. Great story, great graphics, open world, cool characters.
The problem is that the game came out in Japan only.
A girl/boy translated every scripts in english, but she/he cant finish his work because as far as I know the hacker cant fix the bugs during text implementation and the game freezed with the translated english text.
So she/he gave up the project some days ago and published the translated texts.
http://projectmizzurna.tumblr.com/
I'm just would like to ask some help to hack the iso and import the translated texts into this great game. Trust me this game deserve it!
I uploaded the extracted files from iso. You can find here: (dunno which one contains the text)
http://www64.zippyshare.com/v/j19HFVQp/file.html
Thanks in advance!
Mizzurna Falls Translation (PS1)
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Re: Mizzurna Falls Translation (PS1)
Weird formats.
CD.BIN has a "1BIN" magic at the beginning followed by what it looks a compressed table of information, what's sure is that from offset 0x4800 there is a raw PS adpcm stream. Without the information about where the files are archived, there is not much to do.
FILELINK.BIN is a classical archive:
M_BADEND.STR looks like a video (don't know what format/codec).
MAP.BIN ???
CD.BIN has a "1BIN" magic at the beginning followed by what it looks a compressed table of information, what's sure is that from offset 0x4800 there is a raw PS adpcm stream. Without the information about where the files are archived, there is not much to do.
FILELINK.BIN is a classical archive:
Code: Select all
get FILES long
goto 0x10
savepos BASE_OFF
xmath BASE_OFF "BASE_OFF + (FILES * 16)"
for i = 0 < FILES
get OFFSET long
get SIZE long
get ZERO long
get DUMMY long # reverse ID?
math OFFSET + BASE_OFF
log "" OFFSET SIZE
next i
M_BADEND.STR looks like a video (don't know what format/codec).
MAP.BIN ???
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- Joined: Fri Aug 15, 2014 7:40 am
Re: Mizzurna Falls Translation (PS1)
aluigi wrote:Weird formats.
CD.BIN has a "1BIN" magic at the beginning followed by what it looks a compressed table of information, what's sure is that from offset 0x4800 there is a raw PS adpcm stream. Without the information about where the files are archived, there is not much to do.
FILELINK.BIN is a classical archive:Code: Select all
get FILES long
goto 0x10
savepos BASE_OFF
xmath BASE_OFF "BASE_OFF + (FILES * 16)"
for i = 0 < FILES
get OFFSET long
get SIZE long
get ZERO long
get DUMMY long # reverse ID?
math OFFSET + BASE_OFF
log "" OFFSET SIZE
next i
M_BADEND.STR looks like a video (don't know what format/codec).
MAP.BIN ???
Thanks for help Aluigi. Is it help if I upload the whole game? (its just 300 MB with all files)
Somehow the hacker got the scripts from archives but he couldnt import back the translated texts.
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- Site Admin
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