Mizzurna Falls Translation (PS1)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
TON
Posts: 8
Joined: Fri Aug 15, 2014 7:40 am

Mizzurna Falls Translation (PS1)

Post by TON »

Hi Guys!

You know, there is a great PS1 game: Mizzurna Falls. This game similar than Silent Hill. Great story, great graphics, open world, cool characters.
The problem is that the game came out in Japan only.
A girl/boy translated every scripts in english, but she/he cant finish his work because as far as I know the hacker cant fix the bugs during text implementation and the game freezed with the translated english text.
So she/he gave up the project some days ago and published the translated texts.
http://projectmizzurna.tumblr.com/
I'm just would like to ask some help to hack the iso and import the translated texts into this great game. Trust me this game deserve it!
I uploaded the extracted files from iso. You can find here: (dunno which one contains the text)
http://www64.zippyshare.com/v/j19HFVQp/file.html

Thanks in advance!
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Mizzurna Falls Translation (PS1)

Post by aluigi »

Weird formats.

CD.BIN has a "1BIN" magic at the beginning followed by what it looks a compressed table of information, what's sure is that from offset 0x4800 there is a raw PS adpcm stream. Without the information about where the files are archived, there is not much to do.

FILELINK.BIN is a classical archive:

Code: Select all

get FILES long
goto 0x10
savepos BASE_OFF
xmath BASE_OFF "BASE_OFF + (FILES * 16)"
for i = 0 < FILES
    get OFFSET long
    get SIZE long
    get ZERO long
    get DUMMY long  # reverse ID?
    math OFFSET + BASE_OFF
    log "" OFFSET SIZE
next i

M_BADEND.STR looks like a video (don't know what format/codec).

MAP.BIN ???
TON
Posts: 8
Joined: Fri Aug 15, 2014 7:40 am

Re: Mizzurna Falls Translation (PS1)

Post by TON »

aluigi wrote:Weird formats.

CD.BIN has a "1BIN" magic at the beginning followed by what it looks a compressed table of information, what's sure is that from offset 0x4800 there is a raw PS adpcm stream. Without the information about where the files are archived, there is not much to do.

FILELINK.BIN is a classical archive:

Code: Select all

get FILES long
goto 0x10
savepos BASE_OFF
xmath BASE_OFF "BASE_OFF + (FILES * 16)"
for i = 0 < FILES
    get OFFSET long
    get SIZE long
    get ZERO long
    get DUMMY long  # reverse ID?
    math OFFSET + BASE_OFF
    log "" OFFSET SIZE
next i

M_BADEND.STR looks like a video (don't know what format/codec).

MAP.BIN ???

Thanks for help Aluigi. Is it help if I upload the whole game? (its just 300 MB with all files)
Somehow the hacker got the scripts from archives but he couldnt import back the translated texts.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Mizzurna Falls Translation (PS1)

Post by aluigi »

no