Game: http://store.steampowered.com/app/45740/Dead_Rising_2
Need script to export\import binary or textures files
Example https://mega.nz/#!lPwT1b6B!ifCEu10rz4va ... suVgSNGAEc
Dead Rising 2 .tex
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- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: Dead Rising 2 .tex
this bms script will split and decompress the bct textures from your tex samples
i have not looked at the formats of the extracted *.bct yet, just wanted to at least get this posted for now.
edit
just found this script on Xentax but it looks like it doesn't decompress any files so we are still good.
http://forum.xentax.com/viewtopic.php?p=48763#p48763
edit2
there is also gibbed tools for working with this game but i didn't try it
http://deadrising.wikia.com/wiki/Mod:Gi ... ling_files
http://www.mediafire.com/?nfvixrepf530sm2
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
idstring "\x06\x05\x04\x03"
get TEX_INFO_SZ long
get TEX_SZ long
get FILES long
get TEX_HEADER_SZ long
get STRING_TABLE_OFF long
for i = 0 < FILES
get NAME_OFF long
get HASH long
get ZSIZE long
get SIZE long
get OFFSET long
get PADDING_SZ long
get COMP_FLAG long
savepos TMP
goto NAME_OFF
get NAME string
set NAME basename NAME
string NAME + .bct
if COMP_FLAG == 0
log NAME OFFSET SIZE
else
math OFFSET + 4
math ZSIZE - 4
comtype zlib
clog NAME OFFSET ZSIZE SIZE
endif
goto TMP
next i
i have not looked at the formats of the extracted *.bct yet, just wanted to at least get this posted for now.
edit
just found this script on Xentax but it looks like it doesn't decompress any files so we are still good.
http://forum.xentax.com/viewtopic.php?p=48763#p48763
edit2
there is also gibbed tools for working with this game but i didn't try it
http://deadrising.wikia.com/wiki/Mod:Gi ... ling_files
http://www.mediafire.com/?nfvixrepf530sm2
Last edited by Acewell on Sun Jan 14, 2018 10:13 am, edited 2 times in total.
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- Posts: 1193
- Joined: Sun Aug 17, 2014 7:27 pm
Re: Dead Rising 2 .tex
Thanks a lot Acewell! .bct textures hard format?
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- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: Dead Rising 2 .tex
okay here is Noesis python script to open the bct textures.
supports dxt1, dxt5 and rgba32
some tex files stored 169 file names without the bct extension so i modified the bms script to fix this while extracting.
i don't know if it is just the art style of this game or what but half the textures appear grainy around the edges.
supports dxt1, dxt5 and rgba32
some tex files stored 169 file names without the bct extension so i modified the bms script to fix this while extracting.
i don't know if it is just the art style of this game or what but half the textures appear grainy around the edges.
-
- Posts: 1193
- Joined: Sun Aug 17, 2014 7:27 pm
Re: Dead Rising 2 .tex
Thanks a lot Acewell!