Textures, recreate headers, conversions, algorithms and parsing of image files
Acewell
Posts: 706 Joined: Fri Aug 08, 2014 1:06 am
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by Acewell » Fri Jan 12, 2018 5:20 am
while you wait for a bms script from someone here is a Noesis python script to open the images from the tex samples.
tex_FreedomFighters_tex.zip
supports dxt1, dxt5, rgba32 and rgba32 paletted formats
makc_ar
Posts: 1193 Joined: Sun Aug 17, 2014 7:27 pm
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by makc_ar » Sat Jan 13, 2018 9:18 pm
Thanks a lot Acewell !
ISKA
Posts: 223 Joined: Mon Apr 09, 2018 11:09 pm
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by ISKA » Wed May 27, 2020 12:17 pm
Acewell wrote: while you wait for a bms script from someone here is a Noesis python script to open the images from the tex samples.
tex_FreedomFighters_tex.zip
supports dxt1, dxt5, rgba32 and rgba32 paletted formats
Hey Acewell, do you have any idea Hitman 2: Silent Assassin?
Same engine and file tpyes.
I need extract and repack .tex (texture) files.
https://www48.zippyshare.com/v/1R5cqTeR/file.html
Acewell
Posts: 706 Joined: Fri Aug 08, 2014 1:06 am
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by Acewell » Thu May 28, 2020 10:13 pm
yeah looks similar, do you have more samples for comparison?
i just need to confirm a few things.
ISKA
Posts: 223 Joined: Mon Apr 09, 2018 11:09 pm
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by ISKA » Fri May 29, 2020 12:44 pm
Acewell
Posts: 706 Joined: Fri Aug 08, 2014 1:06 am
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by Acewell » Sat May 30, 2020 11:57 am
here is Noesis python script to open your samples.
tex_Hitman2SilentAssassin_tex.zip
supports dxt1, dxt3, rgba8888, and paletted rgba8888
modding
Posts: 1 Joined: Sat Dec 03, 2022 5:25 pm
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by modding » Sat Dec 03, 2022 5:28 pm
Any chance to get some information about that tex format? Need to read the coresponding files from Hitman games.