Game: http://store.steampowered.com/app/525480
Example: https://mega.nz/#!4XBlzTwL!qXTswTAC0g_F ... k0jiCK2WjY
.hack//G.U. Last Recode .bmp (header btx)
-
- Posts: 123
- Joined: Fri Oct 27, 2017 7:36 pm
Re: .hack//G.U. Last Recode .bmp (header btx)
some of the files seem faulty extracted. you can only get what's not data broken. script is ofc batch safe.
-
- Posts: 1193
- Joined: Sun Aug 17, 2014 7:27 pm
Re: .hack//G.U. Last Recode .bmp (header btx)
Thanks a lot episoder! I used this script http://aluigi.org/bms/hacklink_ccs.bms viewtopic.php?p=27621#p27621 to extract .ccs files https://mega.nz/#!dCRkFS4b!Tu35X1WCyepl ... e3NRsDvhNA. You can fix the aluigi script?
Reimport? This is mod .bmp file.
Reimport? This is mod .bmp file.
Last edited by makc_ar on Tue Jan 02, 2018 7:13 pm, edited 2 times in total.
-
- Posts: 1193
- Joined: Sun Aug 17, 2014 7:27 pm
-
- Posts: 123
- Joined: Fri Oct 27, 2017 7:36 pm
Re: .hack//G.U. Last Recode .bmp (header btx)
makc_ar wrote:Thanks a lot episoder! I used this script http://aluigi.org/bms/hacklink_ccs.bms https://zenhax.com/viewtopic.php?p=27621#p27621 to extract .ccs files https://mega.nz/#!dCRkFS4b!Tu35X1WCyepl ... e3NRsDvhNA. You can fix the aluigi script?
Reimport? This is mod .bmp file.
i'm not sure if i can fix the ccs extractor. reimport is possible. i just gotta recode it. i just figured, append mode doesn't matter. it can't reimport to the temporary memory_file. even if it'd be a skippable dummy. the real data log is seperate. that was my idea. lil bummer.
will see what i can do with the other format.