Game: http://store.steampowered.com/app/6570
Example: https://mega.nz/#!YTZz3KIK!Fo24nTw0fA9D ... Y0fmIDq1iY (250 mb)
Onimusha 3: Demon Siege .oim (header OIM3)
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Re: Onimusha 3: Demon Siege .oim (header OIM3)
well now... those samples are all text bitmaps. a translation project? anyway...
that was some fun. they should probably be glued together but i extracted as they were stored, so... deal with it. and lucky for you i checked irfan raw. this pro logic is a weird double texture thing.
v2: stupid me. i checked the other files. forgot that the 8-bit palette is always shuffled. ps2 thing. should look better now.
that was some fun. they should probably be glued together but i extracted as they were stored, so... deal with it. and lucky for you i checked irfan raw. this pro logic is a weird double texture thing.

v2: stupid me. i checked the other files. forgot that the 8-bit palette is always shuffled. ps2 thing. should look better now.

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Re: Onimusha 3: Demon Siege .oim (header OIM3)
Thanks a lot episoder
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Re: Onimusha 3: Demon Siege .oim (header OIM3)
makc_ar wrote:Thanks a lot episoder
np. i can try to output palette tgas too. may be easier to edit and reimport (reshuffle script included). ps2.

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Re: Onimusha 3: Demon Siege .oim (header OIM3)
You know where the text files?
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Re: Onimusha 3: Demon Siege .oim (header OIM3)
makc_ar wrote:You know where the text files?
no. i can't find text in there. i suspect some are images compressed using the IPU. macroblock pictures. i have no idea howto decode those. i know for sure what adpcm looks like. a bunch of those are audio sample files. for giggles you can open 0000001e.dat with mfaudio and play it back with 1 channel.

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Re: Onimusha 3: Demon Siege .oim (header OIM3)
I found the text, for example area000.ldt\00000006.dat. How to edit?


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Re: Onimusha 3: Demon Siege .oim (header OIM3)
okay. i have no idea how you wanna edit this. neither do i know how this works. i don't even have an editor that can display this. i can do graphics. my language is ascii compatible. this multi token language thing is your problem. sorry. 

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Re: Onimusha 3: Demon Siege .oim (header OIM3)
episoder wrote:np. i can try to output palette tgas too. may be easier to edit and reimport (reshuffle script included). ps2.
I using a texconv https://github.com/Microsoft/DirectXTex to convert textures. Need reimport tga2oim.bms