LittleBigPlanet 1, 2 (probably 3) PS3 Interactive Music .fsb

Codecs, formats, encoding/decoding of game audio, video and music
Kawasuzu
Posts: 12
Joined: Sun Dec 21, 2014 12:44 am

LittleBigPlanet 1, 2 (probably 3) PS3 Interactive Music .fsb

Post by Kawasuzu »

I am fully aware that there are tools that exist to extract audio from these files, but I tried two and they didn't get the job done for me.

FsbExtractor had half of the sliders on two separate files but the song is a lot slower. (ex; edited to remove popping) FSBEXT just exports two slider options. (ex; edited to have both tracks)

Image
Image

Compared to the original track, you can tell that something is missing.

Sample File #1: http://puu.sh/gxQi9/8c8510004f.7z
Sample File #2: http://puu.sh/gxQm9/a34873a8fe.7z
aluigi
Site Admin
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Joined: Wed Jul 30, 2014 9:32 pm

Re: LittleBigPlanet 1, 2 (probably 3) PS3 Interactive Music

Post by aluigi »

I made some tests and from a technical point of view it's all correct.
The error with i_pod.fsb can be ignored at the moment because the files are dumped correctly.

They are 6 channels mp3 that fsbext downmixes to stereo, but it's not a real downmix because it simply dumps 2 of the 6 channels (fsbext does NOT modify the data).
What you see is a very low volume so I decided to:
1) dump all the frames instead of only those of 2 channels
2) dump the raw mp3 with the -m option

The result is that it's really low the volume and it's not a problem of fsbext.
The mp3 is complete and sounds exactly like the one you posted if you normalize it.
So it's all ok.
Kawasuzu
Posts: 12
Joined: Sun Dec 21, 2014 12:44 am

Re: LittleBigPlanet 1, 2 (probably 3) PS3 Interactive Music

Post by Kawasuzu »

So, how do you get all six tracks with Audacity? And how do you get rid of the garbage data with the -m option with Audacity as well?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: LittleBigPlanet 1, 2 (probably 3) PS3 Interactive Music

Post by aluigi »

The normal mp3 files can be just mono or stereo so you can't put 6 channels in them and this is exactly what fsbext does by default: dumps 2 of the 6 channels.

Anyway I have an idea that could solve the problem and will allow you to put every single channel in Audacity, basically for me would be enough to dump each channel in a separate mono mp3.
I check how to implement it because the functions used in fsbext work in a different way.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: LittleBigPlanet 1, 2 (probably 3) PS3 Interactive Music

Post by aluigi »

Done.
Download the new fsbext 0.3.4 http://aluigi.org/papers.htm#fsbext

Then use it with the -M option (-M and NOT -m that disables every mp3 handling).
I guess this is exactly what you needed.
Kawasuzu
Posts: 12
Joined: Sun Dec 21, 2014 12:44 am

Re: LittleBigPlanet 1, 2 (probably 3) PS3 Interactive Music

Post by Kawasuzu »

Okay, thanks!
LBPPlayer7
Posts: 23
Joined: Mon Jul 17, 2017 10:36 am

Re: LittleBigPlanet 1, 2 (probably 3) PS3 Interactive Music .fsb

Post by LBPPlayer7 »

*bump* sorry 'bout that, but the game splits the 12 tracks (one left and one right track for each ingame track) into two files containing 6 of those tracks (3 ingame tracks)