hit - heroes of incredible 0.hrs can/t unpack!!
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hit - heroes of incredible 0.hrs can/t unpack!!
The game is hit - heroes of incredible, the bms used is 0.8.1, bms script is unreal_tournament_4.bms, unzip the object is 0.hrs, but the error, see the picture. How to solve,plz?
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Re: hit - heroes of incredible 0.hrs can/t unpack!!
I have updated the script to 0.4.12, try it.
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Re: hit - heroes of incredible 0.hrs can/t unpack!!
aluigi wrote:I have updated the script to 0.4.12, try it.
thanks bro! but where can i find the script of 0.4.12,I searched for the forum and did not see it!
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Re: hit - heroes of incredible 0.hrs can/t unpack!!
aluigi wrote:I have updated the script to 0.4.12, try it.
i find the 0.4.12 script,but also the problem!
QuickBMS generic files extractor and reimporter 0.8.1
by Luigi Auriemma
e-mail: me@aluigi.org
web: aluigi.org
(Sep 9 2017 - 00:45:49)
quickbms.aluigi.org Homepage
zenhax.com ZenHAX Forum
@zenhax Twitter & Scripts
- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on
- select the BMS script to use
- select the input archives/files to extract, type * or "" for whole folder and
subfolders
- select the output folder where extracting the files
- open input file F:\0.hrs
- open script D:\unreal_tournament_4.bms
- set output folder F:\UE4Game\123
offset filesize filename
--------------------------------------
00000038 882 Engine/Plugins/2D/Paper2D/Paper2D.uplugin
Error: the compressed zlib/deflate input is wrong or incomplete (-3)
Info: algorithm 1
offset 00000038
input size 0x00000180 384
output size 0x00000372 882
result 0xffffffff -1
Error: the uncompressed data (-1) is bigger than the allocated buffer (882)
Last script line before the error or that produced the error:
153 clog NAME OFFSET ZSIZE SIZE
Press ENTER or close the window to quit
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Re: hit - heroes of incredible 0.hrs can/t unpack!!
you worng working for me
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Re: hit - heroes of incredible 0.hrs can/t unpack!!
godskin wrote:you worng working for me
Have you solved it?
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Re: hit - heroes of incredible 0.hrs can/t unpack!!
That error is strange because nobody reported problems till now.
Anyway use this script on 0.hrs to generate 2 files and upload them:
http://aluigi.org/bms/filecutter.bms
Anyway use this script on 0.hrs to generate 2 files and upload them:
http://aluigi.org/bms/filecutter.bms
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- Posts: 39
- Joined: Tue Dec 26, 2017 6:36 am
Re: hit - heroes of incredible 0.hrs can/t unpack!!
aluigi wrote:That error is strange because nobody reported problems till now.
Anyway use this script on 0.hrs to generate 2 files and upload them:
http://aluigi.org/bms/filecutter.bms
thanks ,bro! i update the 2 files by this link:https://www.dropbox.com/s/sfbg478lto8c5rh/hrs.zip?dl=0
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Re: hit - heroes of incredible 0.hrs can/t unpack!!
aluigi wrote:That error is strange because nobody reported problems till now.
Anyway use this script on 0.hrs to generate 2 files and upload them:
http://aluigi.org/bms/filecutter.bms
That Worknig
Code: Select all
# Unreal Engine 4 - Unreal Tournament 4 (*WindowsNoEditor.pak) (script 0.4.3b)
# script for QuickBMS http://quickbms.aluigi.org
# set your AES_KEY here as text or C string ("\x11\x22...")
set AES_KEY binary ""
putarray 10 -1 "KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI" # first beta of Street Fighter V
putarray 10 -1 "_aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl" # current version of Street Fighter V
putarray 10 -1 "bR!@nbR0wnc@rychR!$d@nd@v3d3R3kj!mj0$hk3v!nm!ch@3lm!k3s3@nst3v3t!m" # Victory: The Culling
putarray 10 -1 "casd#55@#$%323!$^#b%05sa5W|hhaf4365s52ss51|55m!|{55s^@@36f233|-|0w@%3g8hssDk35/!Nm|_|%ds23%a32d5&23as3%12p|-|y$t3ds562d23fav3c@dyw38#49" # Victory: The Culling
putarray 10 -1 "C8C4847F3B4FA52D4AAD57A52358CDBC" # Injustice 2 (iOS)
putarray 10 -1 ""
math AES_KEY_IS_SET = 0
# 1 = HIT
math WORKAROUND = 0
goto -0x2c
get MAGIC long #idstring "\xe1\x12\x6f\x5a" # 0x5a6f12e1
if MAGIC == 0x5a6f12e1
# ok
elif MAGIC == 0xe1126f5a
endian big
else
# HIT game 0x1233a
math WORKAROUND = 1
endif
get VERSION long
get OFFSET longlong
get SIZE longlong
getdstring HASH 20
if WORKAROUND == 1
math VERSION = 3
endif
goto OFFSET
callfunction GET_NAME 1
get FILES long
for i = 0 < FILES
callfunction GET_NAME 1
savepos TMP_OFF
get OFFSET longlong
get ZSIZE longlong
get SIZE longlong
get ZIP long
if WORKAROUND == 1
getdstring HASH 20
elif VERSION <= 1
get TSTAMP longlong
endif
getdstring HASH 20
math CHUNKS = 0
math ENCRYPTED = 0
if VERSION >= 3
if ZIP != 0
get CHUNKS long
for x = 0 < CHUNKS
get CHUNK_OFFSET longlong
get CHUNK_END_OFFSET longlong
putarray 0 x CHUNK_OFFSET
putarray 1 x CHUNK_END_OFFSET
next x
endif
get ENCRYPTED byte
get CHUNK_SIZE long
endif
if WORKAROUND == 1
math ENCRYPTED = 0
endif
comtype copy # for AES
if ZIP & 1
comtype zlib
elif ZIP & 2
comtype gzip
elif ZIP & 4
comtype snappy
endif
if CHUNKS > 0
putvarchr MEMORY_FILE SIZE 0
log MEMORY_FILE 0 0
append
for x = 0 < CHUNKS
getarray CHUNK_OFFSET 0 x
getarray CHUNK_END_OFFSET 1 x
math CHUNK_ZSIZE = CHUNK_END_OFFSET
math CHUNK_ZSIZE - CHUNK_OFFSET
if ENCRYPTED != 0
callfunction SET_AES_KEY 1
math CHUNK_ZSIZE x 16
endif
clog MEMORY_FILE CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE
next x
append
encryption "" ""
log NAME 0 SIZE MEMORY_FILE
else
# the file offset points to an entry containing
# the "same" OFFSET ZSIZE SIZE ZIP HASH ZERO fields,
# just an additional backup... so let's skip them
savepos BASE_OFF
math BASE_OFF - TMP_OFF
math OFFSET += BASE_OFF
if ENCRYPTED != 0
callfunction SET_AES_KEY 1
math ZSIZE x 16
endif
clog NAME OFFSET ZSIZE SIZE
encryption "" ""
endif
next i
startfunction SET_AES_KEY_ASK
math AES_KEY_IS_SET = 1
print "The archive is encrypted, select the number of the key to use or type yours:"
for z = 0
getarray KEY 10 z
if KEY == ""
break
endif
print "%z%: %KEY%"
next z
print "%z%: press RETURN for no encryption (Lineage 2 Revolution)"
set KEY unknown "???"
strlen TMP KEY
if KEY == ""
math AES_KEY_IS_SET = -1
set AES_KEY string "no key, encryption disabled"
elif TMP <= 2
getarray AES_KEY 10 KEY
else
set AES_KEY binary KEY
endif
print "KEY: %AES_KEY%"
endfunction
startfunction SET_AES_KEY
if AES_KEY_IS_SET == 0
callfunction SET_AES_KEY_ASK 1
endif
if AES_KEY_IS_SET > 0
encryption aes AES_KEY "" 0 32
endif
endfunction
startfunction GET_NAME
get NAMESZ signed_long
if NAMESZ >= 0
getdstring NAME NAMESZ
else
math NAMESZ n NAMESZ
math NAMESZ * 2
getdstring NAME NAMESZ
set NAME unicode NAME
endif
endfunction
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- Posts: 39
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Re: hit - heroes of incredible 0.hrs can/t unpack!!
godskin wrote:aluigi wrote:That error is strange because nobody reported problems till now.
Anyway use this script on 0.hrs to generate 2 files and upload them:
http://aluigi.org/bms/filecutter.bms
That WorknigCode: Select all
# Unreal Engine 4 - Unreal Tournament 4 (*WindowsNoEditor.pak) (script 0.4.3b)
# script for QuickBMS http://quickbms.aluigi.org
# set your AES_KEY here as text or C string ("\x11\x22...")
set AES_KEY binary ""
putarray 10 -1 "KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI" # first beta of Street Fighter V
putarray 10 -1 "_aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl" # current version of Street Fighter V
putarray 10 -1 "bR!@nbR0wnc@rychR!$d@nd@v3d3R3kj!mj0$hk3v!nm!ch@3lm!k3s3@nst3v3t!m" # Victory: The Culling
putarray 10 -1 "casd#55@#$%323!$^#b%05sa5W|hhaf4365s52ss51|55m!|{55s^@@36f233|-|0w@%3g8hssDk35/!Nm|_|%ds23%a32d5&23as3%12p|-|y$t3ds562d23fav3c@dyw38#49" # Victory: The Culling
putarray 10 -1 "C8C4847F3B4FA52D4AAD57A52358CDBC" # Injustice 2 (iOS)
putarray 10 -1 ""
math AES_KEY_IS_SET = 0
# 1 = HIT
math WORKAROUND = 0
goto -0x2c
get MAGIC long #idstring "\xe1\x12\x6f\x5a" # 0x5a6f12e1
if MAGIC == 0x5a6f12e1
# ok
elif MAGIC == 0xe1126f5a
endian big
else
# HIT game 0x1233a
math WORKAROUND = 1
endif
get VERSION long
get OFFSET longlong
get SIZE longlong
getdstring HASH 20
if WORKAROUND == 1
math VERSION = 3
endif
goto OFFSET
callfunction GET_NAME 1
get FILES long
for i = 0 < FILES
callfunction GET_NAME 1
savepos TMP_OFF
get OFFSET longlong
get ZSIZE longlong
get SIZE longlong
get ZIP long
if WORKAROUND == 1
getdstring HASH 20
elif VERSION <= 1
get TSTAMP longlong
endif
getdstring HASH 20
math CHUNKS = 0
math ENCRYPTED = 0
if VERSION >= 3
if ZIP != 0
get CHUNKS long
for x = 0 < CHUNKS
get CHUNK_OFFSET longlong
get CHUNK_END_OFFSET longlong
putarray 0 x CHUNK_OFFSET
putarray 1 x CHUNK_END_OFFSET
next x
endif
get ENCRYPTED byte
get CHUNK_SIZE long
endif
if WORKAROUND == 1
math ENCRYPTED = 0
endif
comtype copy # for AES
if ZIP & 1
comtype zlib
elif ZIP & 2
comtype gzip
elif ZIP & 4
comtype snappy
endif
if CHUNKS > 0
putvarchr MEMORY_FILE SIZE 0
log MEMORY_FILE 0 0
append
for x = 0 < CHUNKS
getarray CHUNK_OFFSET 0 x
getarray CHUNK_END_OFFSET 1 x
math CHUNK_ZSIZE = CHUNK_END_OFFSET
math CHUNK_ZSIZE - CHUNK_OFFSET
if ENCRYPTED != 0
callfunction SET_AES_KEY 1
math CHUNK_ZSIZE x 16
endif
clog MEMORY_FILE CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE
next x
append
encryption "" ""
log NAME 0 SIZE MEMORY_FILE
else
# the file offset points to an entry containing
# the "same" OFFSET ZSIZE SIZE ZIP HASH ZERO fields,
# just an additional backup... so let's skip them
savepos BASE_OFF
math BASE_OFF - TMP_OFF
math OFFSET += BASE_OFF
if ENCRYPTED != 0
callfunction SET_AES_KEY 1
math ZSIZE x 16
endif
clog NAME OFFSET ZSIZE SIZE
encryption "" ""
endif
next i
startfunction SET_AES_KEY_ASK
math AES_KEY_IS_SET = 1
print "The archive is encrypted, select the number of the key to use or type yours:"
for z = 0
getarray KEY 10 z
if KEY == ""
break
endif
print "%z%: %KEY%"
next z
print "%z%: press RETURN for no encryption (Lineage 2 Revolution)"
set KEY unknown "???"
strlen TMP KEY
if KEY == ""
math AES_KEY_IS_SET = -1
set AES_KEY string "no key, encryption disabled"
elif TMP <= 2
getarray AES_KEY 10 KEY
else
set AES_KEY binary KEY
endif
print "KEY: %AES_KEY%"
endfunction
startfunction SET_AES_KEY
if AES_KEY_IS_SET == 0
callfunction SET_AES_KEY_ASK 1
endif
if AES_KEY_IS_SET > 0
encryption aes AES_KEY "" 0 32
endif
endfunction
startfunction GET_NAME
get NAMESZ signed_long
if NAMESZ >= 0
getdstring NAME NAMESZ
else
math NAMESZ n NAMESZ
math NAMESZ * 2
getdstring NAME NAMESZ
set NAME unicode NAME
endif
endfunction
thanks bro! it's worked!
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- Site Admin
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Re: hit - heroes of incredible 0.hrs can/t unpack!!
Script 0.4.13 fixes the problem.
-
- Posts: 39
- Joined: Tue Dec 26, 2017 6:36 am
Re: hit - heroes of incredible 0.hrs can/t unpack!!
aluigi wrote:Script 0.4.13 fixes the problem.
thanks ,bro!
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- Posts: 41
- Joined: Mon Dec 04, 2017 5:48 pm
Re: hit - heroes of incredible 0.hrs can/t unpack!!
Could someone upload the newest .hrs file after the latest update?
Would really appreciate it,
Thanks,
Would really appreciate it,
Thanks,