Belladonna .vis
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Belladonna .vis
Sample: https://yadi.sk/d/XyDF_4KsfDAvB
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Re: Belladonna .vis
http://aluigi.org/papers/bms/visionaire.bms
Just updated to version 0.3.4 because I guess this is the first time I see an archive containing a compressed file in the Visionaire/Deponia games.
Just updated to version 0.3.4 because I guess this is the first time I see an archive containing a compressed file in the Visionaire/Deponia games.
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- Posts: 1193
- Joined: Sun Aug 17, 2014 7:27 pm
Re: Belladonna .vis
aluigi texture encrypted. Files name?
I found tool http://oezmen.eu/gameresources/files/anb.zip
VISExt Belladonna.vis /generateNames=Belladonna.txt
VISExt Belladonna.vis /names=Belladonna.txt
I found tool http://oezmen.eu/gameresources/files/anb.zip
VISExt Belladonna.vis /generateNames=Belladonna.txt
VISExt Belladonna.vis /names=Belladonna.txt
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Re: Belladonna .vis
It's better to use VISExt instead of my script for the Visionaire archives.
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- Site Admin
- Posts: 12984
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Re: Belladonna .vis
I have updated the script to version 0.3.5 where I have added autoguessing of new keys and filenames.
I have checked the VISExt source code and apparently I can't implement the image (type & 8) obfuscation because it's not easy for the script.
So the script is practically useless. Use VISExt.
I have checked the VISExt source code and apparently I can't implement the image (type & 8) obfuscation because it's not easy for the script.
So the script is practically useless. Use VISExt.
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- Posts: 1193
- Joined: Sun Aug 17, 2014 7:27 pm
Re: Belladonna .vis
Tool https://yadi.sk/d/R7-oITRJfNUA6 by DragonZH memberlist.php?mode=viewprofile&u=653 (fix 8 byte after VISExt for pack archive)
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Re: Belladonna .vis
Hi,
Extracting the files works, but I have two problems how can I insert the files? VISExt not allow packaging. the script for Luigi works correctly, but the file size is limited.
Is it possible to insert new letters in the fonts?, I tried replacing the letters that are not used in the game, for the special characters of my language, but not enough.
Greetings and thanks.
Extracting the files works, but I have two problems how can I insert the files? VISExt not allow packaging. the script for Luigi works correctly, but the file size is limited.
Is it possible to insert new letters in the fonts?, I tried replacing the letters that are not used in the game, for the special characters of my language, but not enough.
Greetings and thanks.
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- Joined: Sun Nov 15, 2015 10:20 am