Def Jam ICON (Xbox 360)

Textures, recreate headers, conversions, algorithms and parsing of image files
Wak
Posts: 26
Joined: Mon Dec 18, 2017 9:30 pm

Def Jam ICON (Xbox 360)

Post by Wak »

I got some files in .rx2, but cant open it, maybe someone can help me?
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Def Jam ICON (Xbox 360)

Post by Acewell »

here is Noesis python script to open your rx2 samples :D
tex_DefJamIcon_X360_rx2.zip

supports dxt1, dxt3 and dxt5
Wak
Posts: 26
Joined: Mon Dec 18, 2017 9:30 pm

Re: Def Jam ICON (Xbox 360)

Post by Wak »

Acewell wrote:here is Noesis python script to open your rx2 samples :D
tex_DefJamIcon_X360_rx2.zip
supports dxt1, dxt3 and dxt5

awesome!!! big thanks to you;)
Maybe you know how to get models from that game?
Archives have viv formant (I already open it with quickbms (ea4 big script) but got only textures..
here is viv and vix samples:
https://www.sendspace.com/file/14p89e
or that one it named character morphs
https://www.sendspace.com/file/7k9ss8
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Def Jam ICON (Xbox 360)

Post by Acewell »

sorry i don't know anything about the models, i just looked at textures here.
maybe start a new thread in the models section where it can get more attention? :)
Wak
Posts: 26
Joined: Mon Dec 18, 2017 9:30 pm

Re: Def Jam ICON (Xbox 360)

Post by Wak »

Acewell wrote:sorry i don't know anything about the models, i just looked at textures here.
maybe start a new thread in the models section where it can get more attention? :)

no problem, I will try, thank you again:)