TextureFinder didn't help, any ways to convert into .iwi or .dds?
Attached .hi from Xbox version, .iwi and .dds from PC version.
[Xbox 360] Call of Duty 4 .hi format
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Re: [Xbox 360] Call of Duty 4 .hi format
the *.hi are easy to decode but they are headerless and so there is no precise way to script it, the only factor to work from is datasize.
do you see any other extracted files that look like they contain header info?
do you see any other extracted files that look like they contain header info?
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- Posts: 13
- Joined: Wed Jul 01, 2015 8:15 pm
Re: [Xbox 360] Call of Duty 4 .hi format
Probably not, I looked at most files, each starts with different hex codes.
Any other tips?
Any other tips?
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- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: [Xbox 360] Call of Duty 4 .hi format
nope, no tips. format, width and height is a guessing game without header info.
the data is just typical big-endian and tiled for X360 though.
the data is just typical big-endian and tiled for X360 though.
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- Posts: 13
- Joined: Wed Jul 01, 2015 8:15 pm
Re: [Xbox 360] Call of Duty 4 .hi format
I think width and height are same as in PC - 2048x1024. Don't know about format, maybe it's still DXT.
How to deal with tiling and convert it from big-endian to little-endian?
How to deal with tiling and convert it from big-endian to little-endian?
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- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: [Xbox 360] Call of Duty 4 .hi format
this is the best i can do with these headerless textures,
it is a Noesis python script where you have to set the format width and height yourself
it is not automated, you have to edit and resave by hand on each time you test.
it is a Noesis python script where you have to set the format width and height yourself
it is not automated, you have to edit and resave by hand on each time you test.
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- Posts: 13
- Joined: Wed Jul 01, 2015 8:15 pm
Re: [Xbox 360] Call of Duty 4 .hi format
It works. Thank you.